Nuts & Milk [Famicom] - Playthrough (Game A) @BippoErnesti
Nuts & Milk [Famicom] - Playthrough (Game A)  @BippoErnesti
Uploaded February 2026 | Updated September 2026, 1 week ago
Something classic today. First 1440p upload, too.

On the whole, Nuts & Milk is a relatively easy game once you get the hang of it, but doing it deathless was miserable. Took me 12-13 hours of non-stop playing to do this the one time. Something that may be hard to fully comprehend without having played the game is how brutally precise many jumps get. Those 2-block gaps require close-to-frame-perfect jumps, the chains/ladders are deceptively difficult to reach from certain angles, and they don't let you jump on them. I'm also going to throw in the controller excuse and blame the bafflingly sticky D-pad on DualShock 4 controllers, even if most of the deaths were total chokes.

Anyway, in case you're wondering, *Nuts* is the green blob; he HATES you. You control the pink blob *Milk* , and your goal is to survive these treacherous lands, forage for victuals and to HelP your fiancée, *Yogurt* .

Meatiest tips to focus on to fully Milk your Nuts:
1. When stunned from a fall, hold A (jump) instead of tapping it for the quickest recovery. To ensure no jump happens when recovering, you have to hold A before initiating the fall, if you start holding mid-air or when already stunned, you'll jump
2. Nuts is persistent, but largely predictable. Follow their movements closely and memorize how they react to your actions, this'll be useful for manipulating them out of the way in some of the tighter rounds.
3. On bonus rounds (rounds ending in 3 or 8), it's better to always ignore any fruit that requires a detour on bonus rounds and simply try to reach Yogurt, as the fruit are only 800 points per, while reaching Yogurt gives you one extra life up to a max of 9. You lose the bonus if time runs out
4. If you're struggling getting high jumps off the springs, start holding the jump button moments *before* you land on the spring. If you're landing from high enough that Milk starts tumbling (e.g. in rounds 17 or 35), you'll never get a high jump from a timed press. As for momentum, it depends entirely on what speed you jump on it, and which part of the spring you land on. If you land near the edges, you lose a lot of your forward momentum, so aim slightly closer to the center
5. Pressing Select on any round will automatically skip to the next one, but you will miss out on the beautiful ending if you skip even once in a run

If you're wondering what the differences are between game modes, Game B adds helicopters and blimps. That's it. When you're closer to the left side of the screen, a greenish helicopter occasionally spawns in approaching from the right, which gives you 500 points when collected. Closer to the right, a red blimp approaches from the left which kills you on contact. Beating Game A automatically switches to Game B for the rest of the run, but beating Game B never changes the ending, regardless of whether you do it from the start or as a repeat run.

Fun fact, the thing that got me wanting to do this was the 300-minute GCCX special where Arino challenges this game.

Chapters
0:00 Title & Attract Mode
0:24 Round 1-5
2:09 Round 6-10
4:18 Round 11-15
6:06 Round 16-20
8:36 Round 21-25
10:42 Round 26-30
12:38 Round 31-35
14:37 Round 36-40
17:28 Round 41-45
20:08 Round 46-50
23:14 Ending
23:25 Loop/Game B Demonstration
23:48 Player Miss Demonstration
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Bippo Ernesti |

Nuts & Milk [Famicom] - Playthrough (Game A)

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