Uploaded February 2017 | Updated September 2026, 1 week ago
Just a collection of the least boring moments during my gameplay sessions.
I'm going to explain a little bit about some of the clips.
0:00 Clip #1
- I don't know how many other places there are in the game world, but I found this spot to provide a weird glitch that allows you to fall through the world if you let go before it corrects your positioning.
0:43 Clip #2
- I don't know the precise timing to this, but basically trying to operate a car door at the same time as you send out or retrieve a drone causes your character to go crazy and be teleported into an empty location.
1:28 Clip #3
- Fiddling with the drone once more you can sometimes glitch yourself to swim while still holding your gun out.
1:59 Clip #4
- Probably the least obvious one of the lot, basically bailing out of a moving car when in any form of water instantly kills you for some reason.
2:24 Clip #5
- A small gap under a random cabin turns out to be a death trap. Featuring the underside of your own boot in your face and a weird field of view reducing effect remaining after death.
3:22 Clip #6
- Driving into enemy territory and smashing into everything yet still somehow being stealthy enough to not be found out until two enemies are dead.
Just a collection of the least boring moments during my gameplay sessions.
I'm going to explain a little bit about some of the clips.
0:00 Clip #1
- I don't know how many other places there are in the game world, but I found this spot to provide a weird glitch that allows you to fall through the world if you let go before it corrects your positioning.
0:43 Clip #2
- I don't know the precise timing to this, but basically trying to operate a car door at the same time as you send out or retrieve a drone causes your character to go crazy and be teleported into an empty location.
1:28 Clip #3
- Fiddling with the drone once more you can sometimes glitch yourself to swim while still holding your gun out.
1:59 Clip #4
- Probably the least obvious one of the lot, basically bailing out of a moving car when in any form of water instantly kills you for some reason.
2:24 Clip #5
- A small gap under a random cabin turns out to be a death trap. Featuring the underside of your own boot in your face and a weird field of view reducing effect remaining after death.
3:22 Clip #6
- Driving into enemy territory and smashing into everything yet still somehow being stealthy enough to not be found out until two enemies are dead.

![Mega Man 11 - 12 - Wily Stage 4 + Ending
Please read this: This is not a speedrun, but rather a playthrough, where I only play the level through.
NOTE: These stats reflect the Normal difficulty, the numbers may vary on other difficulty settings.
-Wily Machine 11 (V1)-
Weakest against:
Acid Barrier (Acid Man) -5 [Pow. Gear -7]
Other weapon effects:
Pile Driver (Impact Man) -2(-2*) [Pow. Gear -4(-4*)]
Mega Buster (Mega Man) -1/-1/-2 [Full Pow. Gear -7]
Chain Blast (Blast Man) -2** [Pow. Gear -5]
Blazing Torch (Torch Man) -1
Block Dropper (Block Man) -1
Scramble Thunder (Fuse Man) -1
Tundra Storm (Tundra Man) -1
Bounce Ball (Bounce Man) -1
-Wily Machine 11 (V2)-
Weakest against:
Acid Barrier (Acid Man) -3 [Pow. Gear -5]
Other weapon effects:
Scramble Thunder (Fuse Man) -3 [Pow. Gear -4]
Pile Driver (Impact Man) -2(-2*) [Pow. Gear -3(-3*)]
Mega Buster (Mega Man) -1/-1/-2 [Full Pow. Gear -6]
Chain Blast (Blast Man) -1** [Pow. Gear -4]
Blazing Torch (Torch Man) -1
Block Dropper (Block Man) -1
Bounce Ball (Bounce Man) -1
Tundra Storm (Tundra Man) -1
*Additional damage from Pile Drivers explosion on an uninterrupted attack.
**Linked bombs deal individual damage.
I accidentally defeated Wily before he could activate his Double Gear system, which I didnt know you could do.
Well, this was quite the adventure. I had a ton of fun playing this game. I just wish the videos didnt have those minor skips in them, but I guess Im doomed to not ever have a Mega Man playthrough without some sort of technical difficulties.
I wonder if there will be eventual DLC like with 9 and 10.
Anyway, time to go back into hiding until I find some garbage to upload.
Chapters:
0:00 Shopping Break
0:30 Gear Fortress Map
0:34 Wily Stage 4
2:01 Boss: Wily Machine V11
4:14 Ending
6:50 Credits
13:45 Post-Credits Mega Man 11 - 12 - Wily Stage 4 + Ending](https://i.ytimg.com/vi/nkWpiIHqwjw/mqdefault.jpg)
![Contra [NES] Playthrough (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
This stream was a little bit unique. Check the Stream Description if you want to find out why.
I already have my eye on a game I will most likely stream next.
Stream Date: 2022-07-23
Stream Title: Its Contra
Live Notification: S for Success
Stream Description: Quick Contra today with a bit of a twist as I already know the result. A couple hours before I decided to stream, I played Contra with input recording enabled. I usually dont know how things will go when I write stuff down here, but I would have typed the following.
The goal is a regular playthrough, hopefully without many/any deaths.
Contra was one of those games I only knew through a crusty multicart (that I still own) from when I was a kid, and I played it a ton. I used to fancy myself pretty good at doing deathless runs, but most of that skill has left me over the decades.
Anyway, its unlikely Ill do an input movie in this way again, but I might start recording inputs during streams whenever possible. It seems like a better way of future-proofing archives over having just a 720p video.
...Youre still reading this? Thats amazing. Sincerely hoping it doesnt desync mid-stream and make everything super awkward.
00:00 Game Start
00:16 Stage 1 - Jungle
02:09 Stage 2 - Base1
03:55 Stage 3 - Waterfall
06:06 Stage 4 - Base2
08:53 Stage 5 - Snow Field
11:42 Stage 6 - Energy Zone
14:07 Stage 7 - Hangar
16:29 Stage 8 - Aliens Lair
19:16 Ending
19:55 Staff Roll Contra [NES] Playthrough (Archive*)](https://i.ytimg.com/vi/nx2m-8Gj66w/mqdefault.jpg)



![Crash Bandicoot 2: Cortex Strikes Back [PS1] 100% Playthrough (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
100% playthrough (42 Gems, 25 Crystals). Played on a PS3 using the PS one Classics version since my physical copy tends to freeze in the third warp zone levels a lot. Its the PAL version, so there are some differences.
Stream Date: 2021-03-26
Stream Title: Adventures of Crash the Bandicoot 2: Cortex Copyright Strikes Cocos Vlog and Ransoms it for Crystalcurrency
Live Notification: Rotary rampage resumes in stunning sequel starring slides & spins.
Stream Description: PAL version of Crash 2. Like the previous Crash game, 2 has some notable regional changes. 100% playthrough is the goal.
0:00:00 Playthrough to normal ending
4:08:15 Continuing into 100% playthrough Crash Bandicoot 2: Cortex Strikes Back [PS1] 100% Playthrough (Archive*)](https://i.ytimg.com/vi/pWqzUvy00uU/mqdefault.jpg)

![Super Mario Maker 2 - Custom Course: Ca$h Money in the Desert
Another objective-based level. This time its a far simpler task than the previous one.
Course ID: 9JK-BM3-PLG
[0:00-2:26] Playthrough
- 0:20 Starting right away with a little 1UP secret.
- 0:39 Picking up the shell here and carrying it to the platform above lets you kick open a 1UP and a Super Mushroom/Super Leaf.
- 0:50 A hidden 10-Coin above the pipe with that drops the P-Switches.
- 0:53 Using your tail you can thwack a hidden block above the short pillar for a 1UP.
- 0:59 Hitting another hidden block with your tail reveals a Super Star.
- 1:07 As Raccoon Mario, a good running start lets you fly up behind the pipe for a hidden 30-Coin.
- 1:18 Flying up here reveals another 30-Coin.
- 1:35 You can climb the hidden blocks here to get a P-Switch that you can use to access the three 10-Coins
- 1:54 The door next to the exit leads to a vine block at the start of the level, creating a shortcut in case you need to go back and collect more coins.
- 2:03 You can either fly or climb the hidden blocks to the top to earn yourself a juicy 50-Coin.
[2:26] Other power-ups
- 2:26 If you collect a Super Mushroom somewhere else first and come back here, this block will be a Fire Flower.
- 2:36 This noteblock houses another tiered power-up that gives a Super Mushroom/Fire Flower.
Theres not really a lot to say about this level. Its one of those levels that I really like making every now and then with no notable features. Super Mario Bros. 3 is by far my favorite 2D Mario game, so I like making standard-ish levels in that game style. Super Mario Maker 2 - Custom Course: Ca$h Money in the Desert](https://i.ytimg.com/vi/pbwZRhNAGjo/mqdefault.jpg)

