Uploaded May 2023 | Updated September 2026, 2 days ago
Just testing my Rust server with retro.link (github.com/b1tsh1ft3r/retro.link) and SGDK. The server currently accepts controller directions from the clients and reports back player locations. I'll try to add shots, hit detection and Asteroids-style control over the weekend. And fumble through prediction and lag compensation later.
Special thanks to B1tsh1ft3r for loaning me a couple of development units for testing.
Coded with SGDK 1.8 and B1tsh1ft3r 's retro.link net code.
Graphics made with Pro Motion NG 8
Just testing my Rust server with retro.link (github.com/b1tsh1ft3r/retro.link) and SGDK. The server currently accepts controller directions from the clients and reports back player locations. I'll try to add shots, hit detection and Asteroids-style control over the weekend. And fumble through prediction and lag compensation later.
Special thanks to B1tsh1ft3r for loaning me a couple of development units for testing.
Coded with SGDK 1.8 and B1tsh1ft3r 's retro.link net code.
Graphics made with Pro Motion NG 8










