More Mega Driving:  Pseudo 3D roads with SGDK / Sega Genesis @GregGallardo
More Mega Driving:  Pseudo 3D roads with SGDK / Sega Genesis  @GregGallardo
Uploaded December 2021 | Updated September 2026, 2 days ago
I've been experimenting with the pseudo 3d roads described at : extentofthejam.com/pseudo

The code is available at github.com/radioation/MegaDriving

I've been extending the code by
* adding variable length road segments
* updating the controller code to use the road curve and button press duration when updating the player position
* adding more roadside sprites
* added non-player cars
* keeping track of car positions along the track.

There are plenty of things to improve, but I'll probably move back to working on my light-gun game for now. This code will probably become driving levels between light-gun stages.

The code was written with SGDK 1.65
All of the graphics were created with Pro Motion NG.
More Mega Driving:  Pseudo 3D roads with SGDK / Sega GenesisRaycasting in SGDK AgainSGDK Sega Genesis Hardware TestHigher-N Animation Test
Greg Gallardo |

More Mega Driving: Pseudo 3D roads with SGDK / Sega Genesis

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