Uploaded December 2021 | Updated September 2026, 2 days ago
I've been experimenting with the pseudo 3d roads described at : extentofthejam.com/pseudo
The code is available at github.com/radioation/MegaDriving
I've been extending the code by
* adding variable length road segments
* updating the controller code to use the road curve and button press duration when updating the player position
* adding more roadside sprites
* added non-player cars
* keeping track of car positions along the track.
There are plenty of things to improve, but I'll probably move back to working on my light-gun game for now. This code will probably become driving levels between light-gun stages.
The code was written with SGDK 1.65
All of the graphics were created with Pro Motion NG.
I've been experimenting with the pseudo 3d roads described at : extentofthejam.com/pseudo
The code is available at github.com/radioation/MegaDriving
I've been extending the code by
* adding variable length road segments
* updating the controller code to use the road curve and button press duration when updating the player position
* adding more roadside sprites
* added non-player cars
* keeping track of car positions along the track.
There are plenty of things to improve, but I'll probably move back to working on my light-gun game for now. This code will probably become driving levels between light-gun stages.
The code was written with SGDK 1.65
All of the graphics were created with Pro Motion NG.


