Uploaded March 2020 | Updated September 2026, 1 week ago
Series edited by SuperDSombrero
We're really bad at this, I think.
Click to Subscribe for Occasional Content ► bit.ly/2K30d0A
Follow Our Twitch for Weekend Streams ► twitch.tv/whimsyshrimp
Click Here to Join the Official WhimsyShrimp Discord Server ► discord.gg/9zFcy4P
Click here to watch any missed streams (also where the raw footage for our videos go) ► https://www.youtube.com/channel/UCGZw...
WhimsyShrimp is:
Alek/WhimsicalPlushie
Zach/Shrimples
WhimsyShrimp Social Media:
Facebook ► facebook.com/WhimsyShrimp
Twitter ► twitter.com/WhimsyShrimp
Super Mario Bros. 2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in the PAL region the following year. It has been remade or re-released for several video game consoles.
The game is the product of a circle of influences following the breakthrough success of Super Mario Bros. (1985). The sequel prototype is based on two cooperative players lifting and throwing each other, lifting and stacking objects, and scrolling the screen upward — a design too complex for the Famicom hardware and with dissatisfying gameplay. This ambitious concept was postponed in favor of a quicker upgrade to the original Super Mario Bros. engine, released in Japan as the notoriously challenging Super Mario Bros. 2. The Mario team resumed development of the prototype for another interim game, Yume Kōjō: Doki Doki Panic (1987). Instead of Mario graphics, this advergame was branded with the characters and themes of Fuji Television's technology expo called Yume Kōjō '87 (lit. "Dream Factory"). Nintendo of America decided Japan's Super Mario Bros. 2 had gameplay too frustratingly difficult and too similar to Super Mario Bros. to be worth releasing into the recently crashed American market. Therefore, finally delivering upon the inspiration of the original prototype and creating a second official sequel, Nintendo cosmetically modified Yume Kōjō: Doki Doki Panic to become the international release of Super Mario Bros. 2 (1988).
A commercial success, the international Super Mario Bros. 2 was re-released in Japan for the Famicom as Super Mario USA (1992), as part of the Super Mario All-Stars (1993) collection for the Super NES (including the Japanese Super Mario Bros. 2 as The Lost Levels), and as Super Mario Advance (2001) for the Game Boy Advance.
(https://en.wikipedia.org/wiki/Super_M...)
#Mario #SuperMario #Nintendo
Series edited by SuperDSombrero
We're really bad at this, I think.
Click to Subscribe for Occasional Content ► bit.ly/2K30d0A
Follow Our Twitch for Weekend Streams ► twitch.tv/whimsyshrimp
Click Here to Join the Official WhimsyShrimp Discord Server ► discord.gg/9zFcy4P
Click here to watch any missed streams (also where the raw footage for our videos go) ► https://www.youtube.com/channel/UCGZw...
WhimsyShrimp is:
Alek/WhimsicalPlushie
Zach/Shrimples
WhimsyShrimp Social Media:
Facebook ► facebook.com/WhimsyShrimp
Twitter ► twitter.com/WhimsyShrimp
Super Mario Bros. 2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in the PAL region the following year. It has been remade or re-released for several video game consoles.
The game is the product of a circle of influences following the breakthrough success of Super Mario Bros. (1985). The sequel prototype is based on two cooperative players lifting and throwing each other, lifting and stacking objects, and scrolling the screen upward — a design too complex for the Famicom hardware and with dissatisfying gameplay. This ambitious concept was postponed in favor of a quicker upgrade to the original Super Mario Bros. engine, released in Japan as the notoriously challenging Super Mario Bros. 2. The Mario team resumed development of the prototype for another interim game, Yume Kōjō: Doki Doki Panic (1987). Instead of Mario graphics, this advergame was branded with the characters and themes of Fuji Television's technology expo called Yume Kōjō '87 (lit. "Dream Factory"). Nintendo of America decided Japan's Super Mario Bros. 2 had gameplay too frustratingly difficult and too similar to Super Mario Bros. to be worth releasing into the recently crashed American market. Therefore, finally delivering upon the inspiration of the original prototype and creating a second official sequel, Nintendo cosmetically modified Yume Kōjō: Doki Doki Panic to become the international release of Super Mario Bros. 2 (1988).
A commercial success, the international Super Mario Bros. 2 was re-released in Japan for the Famicom as Super Mario USA (1992), as part of the Super Mario All-Stars (1993) collection for the Super NES (including the Japanese Super Mario Bros. 2 as The Lost Levels), and as Super Mario Advance (2001) for the Game Boy Advance.
(https://en.wikipedia.org/wiki/Super_M...)
#Mario #SuperMario #Nintendo


![Devils Never Cry | Devil May Cry 3 | Part 9 (Final)
Devil Never Cry is a stupid name.
Click to Subscribe for Occasional Content ► https://bit.ly/2K30d0A
Follow Our Twitch for Weekend Streams ► https://twitch.tv/whimsyshrimp
Click Here to Join the Official WhimsyShrimp Discord Server ► https://discord.gg/9zFcy4P
Click here to watch any missed streams (also where the raw footage for our videos go) ► https://www.youtube.com/channel/UCGZw...
WhimsyShrimp is:
Alek/WhimsicalPlushie
Zach/Shrimples
WhimsyShrimp Social Media:
Facebook ► https://www.facebook.com/WhimsyShrimp/
Twitter ► https://twitter.com/WhimsyShrimp
Video Music:
N^n - Pokemon Black & White
Birth of a God - Final Fantasy VII
Vergil 3 - Devil May Cry 3
Theme of Dante - Marvel vs Capcom 3
Devil May Cry 3: Dantes Awakening, known in Japan as simply Devil May Cry 3, is a hack and slash video game developed and published by Capcom, released in 2005 for the PlayStation 2 and ported to Microsoft Windows in 2006. The game is a prequel to the original Devil May Cry, featuring a younger Dante Set a decade before the events of the first Devil May Cry in an enchanted tower, Temen-ni-gru, the story centers on the dysfunctional relationship between Dante and his brother Vergil. The game introduces new combat mechanics with an emphasis on combos and fast-paced action. The story is told primarily in cutscenes using the games engine, with several pre-rendered full motion videos.
Devil May Cry 3 was widely praised by critics, hailing it as a return to form for the series, yet did receive some criticisms for its high level of difficulty in the North American version. This was later addressed in the rebalanced special edition of the game. It was re‐released in 2006 as Devil May Cry 3: Special Edition[b] featuring retooled difficulty levels, the addition of mid-mission checkpoints, GOLD mode, and Vergil as a playable character. Combined sales of both versions were over 2.3 million. It has been cited as one of the greatest video games of all time.
A 2005 manga prequel to Devil May Cry 3s storyline was published in Japan and later the United States.
(https://en.wikipedia.org/wiki/Devil_M...)
#DevilMayCry #DMC #DevilTrigger Devils Never Cry | Devil May Cry 3 | Part 9 (Final)](https://i.ytimg.com/vi/cNfLvgtVocQ/mqdefault.jpg)







