Uploaded March 2017 | Updated September 2026, 1 week ago
Nothing but silent anger.
WhimsyShrimp's Game Description
In Portal 2 co-op, you are one of two robots: a tall, lanky one or a short, fat one. Really, either way, you've lost. Go on mind-numbing misadventures with your one friend because you don't have any others. Solve puzzles that even a four-year-old could solve, but your friend is an asshole and keeps screwing everything up, so each puzzle ends up taking an hour to finish. Eventually, you will finish the game after strangling your one and only friend to death. Now you have no friends. Suck to be you, huh? Or maybe you're happy? Who knows?
Actual Game Description
The cooperative story takes place after the single-player campaign and has some ties into it, but players are not required to play them in order. Player characters Atlas and P-Body are bipedal robots who navigate five sets of test chambers together, each with a fully functioning portal gun. After completing a test chamber, the robots are disassembled and reassembled at the next chamber. After completing each set of chambers, they are returned to a central hub. The puzzles in each set of chambers focus on a particular testing element or puzzle-solving technique. In the first four sets, GLaDOS prepares the robots to venture outside of the test systems of Aperture Laboratories to recover data disks. She destroys them and restores their memories to new bodies—which also happens when they die in a test chamber hazard. At first, GLaDOS is excited about her non-human test subjects, but later becomes dissatisfied because the two robots cannot truly die. At the end of the story, the robots gain entry to "the Vault", where humans are stored in stasis. GLaDOS gives thanks to the robots on locating the humans, whom she sees as new test subjects, and destroys the robots.
- en.wikipedia.org/wiki/Portal_2#Cooperative_campaign
Nothing but silent anger.
WhimsyShrimp's Game Description
In Portal 2 co-op, you are one of two robots: a tall, lanky one or a short, fat one. Really, either way, you've lost. Go on mind-numbing misadventures with your one friend because you don't have any others. Solve puzzles that even a four-year-old could solve, but your friend is an asshole and keeps screwing everything up, so each puzzle ends up taking an hour to finish. Eventually, you will finish the game after strangling your one and only friend to death. Now you have no friends. Suck to be you, huh? Or maybe you're happy? Who knows?
Actual Game Description
The cooperative story takes place after the single-player campaign and has some ties into it, but players are not required to play them in order. Player characters Atlas and P-Body are bipedal robots who navigate five sets of test chambers together, each with a fully functioning portal gun. After completing a test chamber, the robots are disassembled and reassembled at the next chamber. After completing each set of chambers, they are returned to a central hub. The puzzles in each set of chambers focus on a particular testing element or puzzle-solving technique. In the first four sets, GLaDOS prepares the robots to venture outside of the test systems of Aperture Laboratories to recover data disks. She destroys them and restores their memories to new bodies—which also happens when they die in a test chamber hazard. At first, GLaDOS is excited about her non-human test subjects, but later becomes dissatisfied because the two robots cannot truly die. At the end of the story, the robots gain entry to "the Vault", where humans are stored in stasis. GLaDOS gives thanks to the robots on locating the humans, whom she sees as new test subjects, and destroys the robots.
- en.wikipedia.org/wiki/Portal_2#Cooperative_campaign
![Devils Never Cry | Devil May Cry 3 | Part 9 (Final)
Devil Never Cry is a stupid name.
Click to Subscribe for Occasional Content ► https://bit.ly/2K30d0A
Follow Our Twitch for Weekend Streams ► https://twitch.tv/whimsyshrimp
Click Here to Join the Official WhimsyShrimp Discord Server ► https://discord.gg/9zFcy4P
Click here to watch any missed streams (also where the raw footage for our videos go) ► https://www.youtube.com/channel/UCGZw...
WhimsyShrimp is:
Alek/WhimsicalPlushie
Zach/Shrimples
WhimsyShrimp Social Media:
Facebook ► https://www.facebook.com/WhimsyShrimp/
Twitter ► https://twitter.com/WhimsyShrimp
Video Music:
N^n - Pokemon Black & White
Birth of a God - Final Fantasy VII
Vergil 3 - Devil May Cry 3
Theme of Dante - Marvel vs Capcom 3
Devil May Cry 3: Dantes Awakening, known in Japan as simply Devil May Cry 3, is a hack and slash video game developed and published by Capcom, released in 2005 for the PlayStation 2 and ported to Microsoft Windows in 2006. The game is a prequel to the original Devil May Cry, featuring a younger Dante Set a decade before the events of the first Devil May Cry in an enchanted tower, Temen-ni-gru, the story centers on the dysfunctional relationship between Dante and his brother Vergil. The game introduces new combat mechanics with an emphasis on combos and fast-paced action. The story is told primarily in cutscenes using the games engine, with several pre-rendered full motion videos.
Devil May Cry 3 was widely praised by critics, hailing it as a return to form for the series, yet did receive some criticisms for its high level of difficulty in the North American version. This was later addressed in the rebalanced special edition of the game. It was re‐released in 2006 as Devil May Cry 3: Special Edition[b] featuring retooled difficulty levels, the addition of mid-mission checkpoints, GOLD mode, and Vergil as a playable character. Combined sales of both versions were over 2.3 million. It has been cited as one of the greatest video games of all time.
A 2005 manga prequel to Devil May Cry 3s storyline was published in Japan and later the United States.
(https://en.wikipedia.org/wiki/Devil_M...)
#DevilMayCry #DMC #DevilTrigger Devils Never Cry | Devil May Cry 3 | Part 9 (Final)](https://i.ytimg.com/vi/cNfLvgtVocQ/mqdefault.jpg)









