Uploaded May 2020 | Updated September 2026, 2 weeks ago
Oh god, it's back.
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Video Music:
Spin Ye Bottle - Shovel Knight
Fithos Lusec Wecos Vinosec - Final Fantasy VIII
World Clear! - Super Mario 3D World
Pick the Rules - Mario Party 8
Starship Mario - Super Mario Galaxy 2
T&T Mart - Animal Crossing: New Leaf
Float Islands - Kirby Air Ride
Mario 2 Overworld Theme LIVE Jazz Cover - J-MUSIC Pocket Band
Pulse de Chocobo - Final Fantasy XIII
Sinnoh Route 228 (day) Remastered - Zame
World Bowser - Super Mario 3D World
GCN Yoshi Circuit - Mario Kart 8
GBA Mario Circuit - Mario Kart 8
Hip Hop de Chocobo - Final Fantasy VII Remake
Mario Party 8 is the eighth installment of the Mario Party series on a home console, the first Mario Party game for the Wii, and the thirteenth game overall in the series. It is also the last Mario Party home console game to be developed by Hudson Soft before Nd Cube received control of the series. Mario Party 8 is notable for its strong use of the Wii Remote and its motion control capabilities in minigames. Players are required to perform various gestures in lieu of traditional button/joystick controls. Common motions include pointing-and-shooting, shaking, waving, turning, and twisting the Wii Remote. Player-created Miis are featured in this game, wherein they often show up within crowds. Miis can appear in certain minigames, such as Sugar Rush, and may also serve as the player's character in Extra Mode. By playing regular party games (via the Party Tent), minigames, and completing the Star Battle Arena mode, players will earn Carnival Cards, which may be spent to unlock figures and game features.
Mario Party 8 features six boards, five of which are available from the start of a new save file. Although one board features the classic formula for obtaining a star (via reaching a changing Star Space and trading 20 coins), the other five boards employ unique conditions for collecting stars. Replacing the Orbs/Capsules from previous Mario Party titles is a similar item called Candy. Players can collect and use Candy, but are unable to place it on the board as traps.
Parts of the game, such as board gameplay, are displayed in a 4:3 ratio, fitted with borders on the left and right parts of the screen, while other portions of the game, such as the main menu, are matted to 16:9 widescreen.
#drunkmarioparty #mario #nintendo
Oh god, it's back.
Click to Subscribe for Occasional Content ► bit.ly/2K30d0A
Follow Our Twitch for Weekend Streams ► twitch.tv/whimsyshrimp
Click Here to Join the Official WhimsyShrimp Discord Server ► discord.gg/9zFcy4P
Click here to watch any missed streams (also where the raw footage for our videos go) ► https://www.youtube.com/channel/UCGZw...
WhimsyShrimp is:
Alek/WhimsicalPlushie
Zach/Shrimples
WhimsyShrimp Social Media:
Facebook ► facebook.com/WhimsyShrimp
Twitter ► twitter.com/WhimsyShrimp
Video Music:
Spin Ye Bottle - Shovel Knight
Fithos Lusec Wecos Vinosec - Final Fantasy VIII
World Clear! - Super Mario 3D World
Pick the Rules - Mario Party 8
Starship Mario - Super Mario Galaxy 2
T&T Mart - Animal Crossing: New Leaf
Float Islands - Kirby Air Ride
Mario 2 Overworld Theme LIVE Jazz Cover - J-MUSIC Pocket Band
Pulse de Chocobo - Final Fantasy XIII
Sinnoh Route 228 (day) Remastered - Zame
World Bowser - Super Mario 3D World
GCN Yoshi Circuit - Mario Kart 8
GBA Mario Circuit - Mario Kart 8
Hip Hop de Chocobo - Final Fantasy VII Remake
Mario Party 8 is the eighth installment of the Mario Party series on a home console, the first Mario Party game for the Wii, and the thirteenth game overall in the series. It is also the last Mario Party home console game to be developed by Hudson Soft before Nd Cube received control of the series. Mario Party 8 is notable for its strong use of the Wii Remote and its motion control capabilities in minigames. Players are required to perform various gestures in lieu of traditional button/joystick controls. Common motions include pointing-and-shooting, shaking, waving, turning, and twisting the Wii Remote. Player-created Miis are featured in this game, wherein they often show up within crowds. Miis can appear in certain minigames, such as Sugar Rush, and may also serve as the player's character in Extra Mode. By playing regular party games (via the Party Tent), minigames, and completing the Star Battle Arena mode, players will earn Carnival Cards, which may be spent to unlock figures and game features.
Mario Party 8 features six boards, five of which are available from the start of a new save file. Although one board features the classic formula for obtaining a star (via reaching a changing Star Space and trading 20 coins), the other five boards employ unique conditions for collecting stars. Replacing the Orbs/Capsules from previous Mario Party titles is a similar item called Candy. Players can collect and use Candy, but are unable to place it on the board as traps.
Parts of the game, such as board gameplay, are displayed in a 4:3 ratio, fitted with borders on the left and right parts of the screen, while other portions of the game, such as the main menu, are matted to 16:9 widescreen.
#drunkmarioparty #mario #nintendo









![The Legend of Zelda: The Wind Waker | Part 2 | Fresh Beamos of Bel Air
My Triforce of Power is radiating.
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WhimsyShrimp is:
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Zach/Shrimples
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Outro Song - ヒステリックナイトガール feat. Such (android52 Edit)
The Legend of Zelda: The Wind Waker[b] is an action-adventure game developed and published by Nintendo for the GameCube home video game console. The tenth installment in The Legend of Zelda series, it was released in Japan in December 2002, in North America in March 2003, and in Europe in May 2003.
The game is set on a group of islands in a vast sea, a departure for the series. The player controls series protagonist Link as he attempts to save his sister from the sorcerer Ganon and becomes embroiled in a struggle for the Triforce, a sacred wish-granting relic. Aided by allies including pirate captain Tetra – an incarnation of Princess Zelda – and a talking boat named the King of Red Lions, Link sails the ocean, explores islands, and traverses dungeons to acquire the power necessary to defeat Ganon. Wind, which facilitates sailing, plays a prominent role and can be controlled with a magic conductors baton called the Wind Waker.
The Wind Waker was directed by Eiji Aonuma and produced by Shigeru Miyamoto and Takashi Tezuka. It retains the basic 3D gameplay of its predecessors, Ocarina of Time and Majoras Mask, but with a distinctive cartoon-like art style created through cel shading. The game received widespread critical acclaim, but the art style proved divisive among players, which contributed to comparatively weak sales. As a result, Nintendo changed directions with the next Zelda installment, the more realistically-styled Twilight Princess. However, The Wind Wakers reputation improved over time, and it is now widely considered one of the greatest video games ever made. The Wind Waker originated the Toon Link variant of the main character, and received two direct sequels for the Nintendo DS, Phantom Hourglass (2007) and Spirit Tracks (2009). A high-definition remaster, The Legend of Zelda: The Wind Waker HD, was released for the Wii U in 2013, to critical acclaim.
https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Wind_Waker The Legend of Zelda: The Wind Waker | Part 2 | Fresh Beamos of Bel Air](https://i.ytimg.com/vi/egMpu0N3B0k/mqdefault.jpg)
