Uploaded November 2020 | Updated September 2026, 1 week ago
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Unlisted Music in Video:
Animal Crossing Sweet Day (Stage 1) - NintendoLand
USSR National Anthem
World Clear! - Super Mario 3D World
Almighty Bhunivelze - Lightning Returns: Final Fantasy XIII
Mario Party 5 is the fifth main installment in the Mario Party series. Like its namesake, it is a party game for the Nintendo GameCube that up to four players can participate in, succeeding the Nintendo GameCube's first Mario Party installment, Mario Party 4. It was first released in November 10, 2003 in North American territories, approximately one year after Mario Party 4 was released. As in other Mario Party installments, players interact with one another in virtual boards, playing as various Mario characters. Players then can participate in various mini-games at the end of every turn in the board, each with their own set of rules and settings. The most notable change in this game is that the item system that was first introduced in Mario Party 2 was replaced with the new capsule system, where players can not only use them for their own advantage but set up traps for other players to fall into; Mario Party 6 and Mario Party 7 would later return the capsule system (now called Orbs) and add new mechanics to the capsules. Mario Party 5 also introduces new modes such as Super Duel Mode, where players can battle each other on battle machines and Bonus Mode, where players can play special mini-games, similar to Mario Party 4's Extra Mode. The game is also significant for being the second in the series to introduce 3D game boards. Previous titles, all except for Mario Party 4, use pre-rendered backgrounds, which are static and limited in their presentation. As a result, all subsequent Mario Party titles, with the exception of Mario Party Advance on the Game Boy Advance, have employed 3D backgrounds allowing for much more dynamic fields of play.
Mario Party 5 features the Star Spirits (known as Star Guards in this game) from Paper Mario as the main hosts of the game, where one of them guides the player through each of the game's various modes. The game features a dream-theme, where the game takes place in the Dream Depot and each of the boards' names have "Dream" suffixes. In the game's Story Mode, geared towards single players, a playable character has to face Bowser and the Koopa Kids (known as Mini Bowser in the PAL version), who invade the Dream Depot, and need to challenge them in every stage.
Mario Party 5 became part of the Nintendo Player's Choice label in October 22, 2004, and won the Console's Children award at the 2004 Interactive Achievement Awards.
(mariowiki.com/Mario_Party_5)
#SuperMario #Nintendo #MarioParty
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Click here to watch any missed streams (also where the raw footage for our videos go) ► https://www.youtube.com/channel/UCGZw...
WhimsyShrimp is:
Alek/WhimsicalPlushie
Zach/Shrimples
WhimsyShrimp Social Media:
Twitter ► twitter.com/WhimsyShrimp
Alek's Twitter ► twitter.com/WhimsicalPlush
Alek's Personal YouTube ► https://www.youtube.com/channel/UCGof...
Unlisted Music in Video:
Animal Crossing Sweet Day (Stage 1) - NintendoLand
USSR National Anthem
World Clear! - Super Mario 3D World
Almighty Bhunivelze - Lightning Returns: Final Fantasy XIII
Mario Party 5 is the fifth main installment in the Mario Party series. Like its namesake, it is a party game for the Nintendo GameCube that up to four players can participate in, succeeding the Nintendo GameCube's first Mario Party installment, Mario Party 4. It was first released in November 10, 2003 in North American territories, approximately one year after Mario Party 4 was released. As in other Mario Party installments, players interact with one another in virtual boards, playing as various Mario characters. Players then can participate in various mini-games at the end of every turn in the board, each with their own set of rules and settings. The most notable change in this game is that the item system that was first introduced in Mario Party 2 was replaced with the new capsule system, where players can not only use them for their own advantage but set up traps for other players to fall into; Mario Party 6 and Mario Party 7 would later return the capsule system (now called Orbs) and add new mechanics to the capsules. Mario Party 5 also introduces new modes such as Super Duel Mode, where players can battle each other on battle machines and Bonus Mode, where players can play special mini-games, similar to Mario Party 4's Extra Mode. The game is also significant for being the second in the series to introduce 3D game boards. Previous titles, all except for Mario Party 4, use pre-rendered backgrounds, which are static and limited in their presentation. As a result, all subsequent Mario Party titles, with the exception of Mario Party Advance on the Game Boy Advance, have employed 3D backgrounds allowing for much more dynamic fields of play.
Mario Party 5 features the Star Spirits (known as Star Guards in this game) from Paper Mario as the main hosts of the game, where one of them guides the player through each of the game's various modes. The game features a dream-theme, where the game takes place in the Dream Depot and each of the boards' names have "Dream" suffixes. In the game's Story Mode, geared towards single players, a playable character has to face Bowser and the Koopa Kids (known as Mini Bowser in the PAL version), who invade the Dream Depot, and need to challenge them in every stage.
Mario Party 5 became part of the Nintendo Player's Choice label in October 22, 2004, and won the Console's Children award at the 2004 Interactive Achievement Awards.
(mariowiki.com/Mario_Party_5)
#SuperMario #Nintendo #MarioParty




![The Legend of Zelda: The Wind Waker | Part 2 | Fresh Beamos of Bel Air
My Triforce of Power is radiating.
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Outro Song - ヒステリックナイトガール feat. Such (android52 Edit)
The Legend of Zelda: The Wind Waker[b] is an action-adventure game developed and published by Nintendo for the GameCube home video game console. The tenth installment in The Legend of Zelda series, it was released in Japan in December 2002, in North America in March 2003, and in Europe in May 2003.
The game is set on a group of islands in a vast sea, a departure for the series. The player controls series protagonist Link as he attempts to save his sister from the sorcerer Ganon and becomes embroiled in a struggle for the Triforce, a sacred wish-granting relic. Aided by allies including pirate captain Tetra – an incarnation of Princess Zelda – and a talking boat named the King of Red Lions, Link sails the ocean, explores islands, and traverses dungeons to acquire the power necessary to defeat Ganon. Wind, which facilitates sailing, plays a prominent role and can be controlled with a magic conductors baton called the Wind Waker.
The Wind Waker was directed by Eiji Aonuma and produced by Shigeru Miyamoto and Takashi Tezuka. It retains the basic 3D gameplay of its predecessors, Ocarina of Time and Majoras Mask, but with a distinctive cartoon-like art style created through cel shading. The game received widespread critical acclaim, but the art style proved divisive among players, which contributed to comparatively weak sales. As a result, Nintendo changed directions with the next Zelda installment, the more realistically-styled Twilight Princess. However, The Wind Wakers reputation improved over time, and it is now widely considered one of the greatest video games ever made. The Wind Waker originated the Toon Link variant of the main character, and received two direct sequels for the Nintendo DS, Phantom Hourglass (2007) and Spirit Tracks (2009). A high-definition remaster, The Legend of Zelda: The Wind Waker HD, was released for the Wii U in 2013, to critical acclaim.
https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Wind_Waker The Legend of Zelda: The Wind Waker | Part 2 | Fresh Beamos of Bel Air](https://i.ytimg.com/vi/egMpu0N3B0k/mqdefault.jpg)





