Uploaded January 2021 | Updated September 2026, 1 week ago
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Edited by SuperDSombrero
Silent Hill 2 is a survival horror video game published by Konami for the PlayStation 2 and developed by Team Silent, part of Konami Computer Entertainment Tokyo. A sequel to Silent Hill and the second installment in the Silent Hill series, Silent Hill 2 centers on James Sunderland, a widower who journeys to the town after receiving a letter from his dead wife informing him that she is waiting there for him. It was published in September 2001, and an extended version containing an extra bonus scenario, Born from a Wish, and other additions was published for Xbox in December of the same year. In 2002, it was ported to Microsoft Windows. A remastered high-definition version was released for the PlayStation 3 and the Xbox 360 in 2012 as part of the Silent Hill HD Collection.
Work on Silent Hill 2 began in June 1999, soon after Silent Hill had been completed. Its narrative was inspired by the Russian novel Crime and Punishment (1866) by Fyodor Dostoevsky, and some of the influences on the game's artistic style include the work of film directors David Cronenberg, David Fincher, David Lynch, and Alfred Hitchcock; cultural references to history, films and literature can be found in the game. Psychological elements, such as the gradual disappearance of Mary's letter, the more humanoid monster designs, and symbolic holes, were incorporated into the game.
Silent Hill 2 received critical acclaim. Within the month of its release in North America, Japan, and Europe, over one million copies were sold, with the greatest number of sales in North America. Often considered to be one of the greatest horror games ever made and among the greatest video games of all time, as well as a key example of video games as an art form, Silent Hill 2 was praised for its story, use of metaphors, symbolism, psychological horror and taboo topics, soundtrack, atmosphere, graphics, monster designs, and sound design. However, it received criticism for its controls despite their improvement over the previous game's. The game was followed by Silent Hill 3 in 2003.
(https://en.wikipedia.org/wiki/Silent_...)
#SilentHill #Konami
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Edited by SuperDSombrero
Silent Hill 2 is a survival horror video game published by Konami for the PlayStation 2 and developed by Team Silent, part of Konami Computer Entertainment Tokyo. A sequel to Silent Hill and the second installment in the Silent Hill series, Silent Hill 2 centers on James Sunderland, a widower who journeys to the town after receiving a letter from his dead wife informing him that she is waiting there for him. It was published in September 2001, and an extended version containing an extra bonus scenario, Born from a Wish, and other additions was published for Xbox in December of the same year. In 2002, it was ported to Microsoft Windows. A remastered high-definition version was released for the PlayStation 3 and the Xbox 360 in 2012 as part of the Silent Hill HD Collection.
Work on Silent Hill 2 began in June 1999, soon after Silent Hill had been completed. Its narrative was inspired by the Russian novel Crime and Punishment (1866) by Fyodor Dostoevsky, and some of the influences on the game's artistic style include the work of film directors David Cronenberg, David Fincher, David Lynch, and Alfred Hitchcock; cultural references to history, films and literature can be found in the game. Psychological elements, such as the gradual disappearance of Mary's letter, the more humanoid monster designs, and symbolic holes, were incorporated into the game.
Silent Hill 2 received critical acclaim. Within the month of its release in North America, Japan, and Europe, over one million copies were sold, with the greatest number of sales in North America. Often considered to be one of the greatest horror games ever made and among the greatest video games of all time, as well as a key example of video games as an art form, Silent Hill 2 was praised for its story, use of metaphors, symbolism, psychological horror and taboo topics, soundtrack, atmosphere, graphics, monster designs, and sound design. However, it received criticism for its controls despite their improvement over the previous game's. The game was followed by Silent Hill 3 in 2003.
(https://en.wikipedia.org/wiki/Silent_...)
#SilentHill #Konami

![Devils Never Cry | Devil May Cry 3 | Part 9 (Final)
Devil Never Cry is a stupid name.
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N^n - Pokemon Black & White
Birth of a God - Final Fantasy VII
Vergil 3 - Devil May Cry 3
Theme of Dante - Marvel vs Capcom 3
Devil May Cry 3: Dantes Awakening, known in Japan as simply Devil May Cry 3, is a hack and slash video game developed and published by Capcom, released in 2005 for the PlayStation 2 and ported to Microsoft Windows in 2006. The game is a prequel to the original Devil May Cry, featuring a younger Dante Set a decade before the events of the first Devil May Cry in an enchanted tower, Temen-ni-gru, the story centers on the dysfunctional relationship between Dante and his brother Vergil. The game introduces new combat mechanics with an emphasis on combos and fast-paced action. The story is told primarily in cutscenes using the games engine, with several pre-rendered full motion videos.
Devil May Cry 3 was widely praised by critics, hailing it as a return to form for the series, yet did receive some criticisms for its high level of difficulty in the North American version. This was later addressed in the rebalanced special edition of the game. It was re‐released in 2006 as Devil May Cry 3: Special Edition[b] featuring retooled difficulty levels, the addition of mid-mission checkpoints, GOLD mode, and Vergil as a playable character. Combined sales of both versions were over 2.3 million. It has been cited as one of the greatest video games of all time.
A 2005 manga prequel to Devil May Cry 3s storyline was published in Japan and later the United States.
(https://en.wikipedia.org/wiki/Devil_M...)
#DevilMayCry #DMC #DevilTrigger Devils Never Cry | Devil May Cry 3 | Part 9 (Final)](https://i.ytimg.com/vi/cNfLvgtVocQ/mqdefault.jpg)








