Uploaded September 2025 | Updated September 2026, 3 weeks ago
Playthrough with Nakoruru. This game… well I’ve complained about it before. It’s far too hard, honestly I think it actually might be harder than the previous game overall. The CPU tends to either block everything, counter everything and gets massive damage boosts. Plus they always seem to get the health items thrown right at them.
If your character has a command grab then it makes things a lot easier, but even then this is not an easy 1CC. What you need to do is jump towards the opponent and do an air A or B attack, which should cause the opponent to block. Then as soon as you land, do your command grab. Then keep doing this. The problem with this is every opponent seems to have drunk a ton of coffee before they fight, so they’re hyperactive and rarely stay still. Plus they often move around when they get up, making timing the next jump-in difficult.
What makes this harder with Nakoruru is that her command grab does little damage. Some characters do tend to get hit by her jumping heavy slash so there’s that. But that’s really all she’s got in terms of defeating the CPU. Her weapon break move is way too hard to do and even if you manage to do it, 99% of the time the CPU blocks it anyway.
Playthrough with Nakoruru. This game… well I’ve complained about it before. It’s far too hard, honestly I think it actually might be harder than the previous game overall. The CPU tends to either block everything, counter everything and gets massive damage boosts. Plus they always seem to get the health items thrown right at them.
If your character has a command grab then it makes things a lot easier, but even then this is not an easy 1CC. What you need to do is jump towards the opponent and do an air A or B attack, which should cause the opponent to block. Then as soon as you land, do your command grab. Then keep doing this. The problem with this is every opponent seems to have drunk a ton of coffee before they fight, so they’re hyperactive and rarely stay still. Plus they often move around when they get up, making timing the next jump-in difficult.
What makes this harder with Nakoruru is that her command grab does little damage. Some characters do tend to get hit by her jumping heavy slash so there’s that. But that’s really all she’s got in terms of defeating the CPU. Her weapon break move is way too hard to do and even if you manage to do it, 99% of the time the CPU blocks it anyway.










