Roguelike Celebration 2016 - Bad News Live @roguelikecelebration
Roguelike Celebration 2016 - Bad News Live  @roguelikecelebration
Uploaded February 2021 | Updated September 2026, 1 hour ago
This talk is from the 2016 Roguelike Celebration: roguelike.club/event.html, re-uploaded 2021.

In the words of the Bad News team: "The third installation of Bad News was at the Roguelike Celebration in San Francisco. For the first time, we conducted a live playthrough in front of an audience. This was done in in the style of a radio play: gameplay still took place in an isolated room, but the audio was piped into an auditorium where the wizard also performed live, with his interface projected onto a large screen; additionally, the guide provided narration about behind-the-scenes activities. Trivia: Both Rogue and Bad News originated at the University of California, Santa Cruz."
Roguelike Celebration 2016 - Bad News LiveSraëka-Lillian - Procedural Phonology: Generating Name GeneratorsSpencer Egart- Tooling for Roguelikes and ProcgenTabea Iseli: How hard can it be to create a non violent rogue lite dungeon crawler?Zach and Tarn Adams - Dwarf Fortress Design InspirationsRobin Mendoza: The Use of Knowledge in the Labyrinth: The price mechanism as a storytelling deviceJim Shepard - Tone and Humor in DungeonmansAbdelrahman Madkour: Controlling your generator using Expressive Range AnalysisBrenda Romero - Dynamic Relationships and Traits in Empire of SinSherveen Uduwana: Persistence and Resistence: How narrative in roguelikes is currently underusedThomas Biskup - 24 Years of ADOM in 24 MinutesQuinten Konyn - Anatomy of a Morgue File
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Roguelike Celebration 2016 - Bad News Live

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