Jim Shepard - Tone and Humor in Dungeonmans @roguelikecelebration
Jim Shepard - Tone and Humor in Dungeonmans  @roguelikecelebration
Uploaded February 2021 | Updated September 2026, 2 days ago
This talk is from the 2016 Roguelike Celebration: roguelike.club/event.html, re-uploaded 2021.

Surface-dusting Storytelling: Humor and Fiction in Dungeonmans. Roguelike players enjoy building their own fiction around the adventures of their hero, and this is usually encouraged by the ridiculous specifics and wild build customization available in most roguelikes. There's a spectrum between a blank canvas world where everything centers on the travels of your murderhobo, and a highly detailed world with concrete fiction such as Qud.

Jim will talk about how you can bring more of their setting's ideas to life without having to dive too deeply into a fiction, as well as how to apply humor with enough subtlety as to not beat players over the head with it.
Jim Shepard - Tone and Humor in DungeonmansAbdelrahman Madkour: Controlling your generator using Expressive Range AnalysisBrenda Romero - Dynamic Relationships and Traits in Empire of SinSherveen Uduwana: Persistence and Resistence: How narrative in roguelikes is currently underusedThomas Biskup - 24 Years of ADOM in 24 MinutesQuinten Konyn - Anatomy of a Morgue FileBrianna McHorse & Chris Foster - Fusing AI with Game Design: Let the Chaos InCrashtroid - Preventing Ear Fatigue with Roguelike MusicSaturday AM broadcast - Celebration 2021John Harris - The Lost RoguelikesNicholas Feinberg - Dungeon Crawl Stone SoupNick Montfort - Concrete Poems
Roguelike Celebration |

Jim Shepard - Tone and Humor in Dungeonmans

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