Uploaded February 2021 | Updated September 2026, 2 days ago
This talk is from the 2016 Roguelike Celebration: roguelike.club/event.html, re-uploaded 2021.
Surface-dusting Storytelling: Humor and Fiction in Dungeonmans. Roguelike players enjoy building their own fiction around the adventures of their hero, and this is usually encouraged by the ridiculous specifics and wild build customization available in most roguelikes. There's a spectrum between a blank canvas world where everything centers on the travels of your murderhobo, and a highly detailed world with concrete fiction such as Qud.
Jim will talk about how you can bring more of their setting's ideas to life without having to dive too deeply into a fiction, as well as how to apply humor with enough subtlety as to not beat players over the head with it.
This talk is from the 2016 Roguelike Celebration: roguelike.club/event.html, re-uploaded 2021.
Surface-dusting Storytelling: Humor and Fiction in Dungeonmans. Roguelike players enjoy building their own fiction around the adventures of their hero, and this is usually encouraged by the ridiculous specifics and wild build customization available in most roguelikes. There's a spectrum between a blank canvas world where everything centers on the travels of your murderhobo, and a highly detailed world with concrete fiction such as Qud.
Jim will talk about how you can bring more of their setting's ideas to life without having to dive too deeply into a fiction, as well as how to apply humor with enough subtlety as to not beat players over the head with it.










