Uploaded February 2021 | Updated September 2026, 19 hours ago
This talk is from the 2016 Roguelike Celebration: roguelike.club/event.html, re-uploaded 2021.
The eternal war against the Hypothetical Optimal Player: how to avoid players' worst instincts and make a game that's fun to play well.
Nicholas Feinberg is an obscure independent game developer (best known for Manufactoria), Nicholas joined the Stone Soup team in early 2014. He's since become one of the most active developers. Likes: elegant, minimalist designs, non-traditional settings, and long walks on the beach.
This talk is from the 2016 Roguelike Celebration: roguelike.club/event.html, re-uploaded 2021.
The eternal war against the Hypothetical Optimal Player: how to avoid players' worst instincts and make a game that's fun to play well.
Nicholas Feinberg is an obscure independent game developer (best known for Manufactoria), Nicholas joined the Stone Soup team in early 2014. He's since become one of the most active developers. Likes: elegant, minimalist designs, non-traditional settings, and long walks on the beach.










