Real Robot Battle Line (PS1) Playthrough - Part 9 - Return (Perfect Play) @Rugalbernstein777
Real Robot Battle Line (PS1) Playthrough - Part 9 - Return (Perfect Play)  @Rugalbernstein777
Uploaded April 2026 | Updated September 2026, 2 weeks ago
Playthrough of Real Robot Battle Line Poseidal Route for the PS1 part 9. In this part i take on the Return Map after making sure everyone is setup correctly. This map is abit tricky already before the Map even starts as Jerly, Allen and Fei will surround Char and they all flee from this map so already you have 4 less units. The Drumlos will come back depending on the Route you choose and of course i wont be an idiot and upgrade them knowing i wouldnt be able to use then later XD! Marvel and Cham will be forced into the Dana O’Shee and Zed Light will be forced into his Vinruvee so i dont use them in this map. There will be some Generic Pilots as allies in this map with 2 Piloting RGM IIs, 3 Piloting Bozunes and 1 piloting the Green Choir Demonic. If you upgraded Musica’s Choir Demonic, the Green one will share the upgrades for this map but keep in mind the Green one is way less mobile. Theres also an ally piloting a Vierres but it gets shot down in the cutscene. For the enemies only Ralph is the Commander in this map. As for the Generic Pilots we RGM Is alongside Ralph and RGM IIs as well. The RGMs are mass produced versions of the RX-78 Gundam so their movesets are similar but weaker in general especially the Hyper Bazooka having way less power but the RGM I has an extra weapon with the 90mm Machine Gun and all of its moves save for the Hyper Bazooka has at least a +10% accuracy bonus. Theres some piloting Bal-Buds and a few Generic Pilots on Hizacks an upgraded version of the Zakus that can use Beam weapons specifically a Beam Rifle. The hardest part of this map is not losing any of the Generic Pilots especially the ones in the Bozunes as they cant dodge to save their lives however the Hizacks will only attack them with their 120mm Machine Gun which Aura Barrier can negate the damage but at least 2 of the Bal-Buds can attack them. They can only Defend against one of their attacks but they will be forced to Dodge the 2nd one otherwise they will be destroyed so i reset until i get the outcome where he actually dodges it. One thing to keep in mind on this Map is that Musica’s Morale will start at 90 so she will deal less damage and take abit more for awhile. Other than keeping the Gerenics alive, this map is straightforward but i make sure to finish off Ralph with Kai to abuse the Good Luck Spirit Command for the extra money. One thing you will notice way more often in this map is that when Show is near enemies they will just approach him but not attack. This is because if the enemies calculate that they have either none or very little Hit Ratio % to hit the player, they will just approach them and wont do anything. If you attack them, they will Counter always using the least powerful attack in their arsenal ignoring accuracy bonuses. A few characters in particular Show Zama will make the AI break like this and it can be exploited to hell and back as enemy AI will always focus on the closest enemy and will not break focus. Commanders typically have more refined AI and will change targets if within range so they are abit hard to manipulate and sometimes they can be more complex and not cooperate with the cheese. After this map i will simply save the money as the next map depending on your choice will change routes completely. As always i will also be detailing everything in the comments.


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Real Robot Battle Line (PS1) Playthrough - Part 9 - Return (Perfect Play)

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