Uploaded September 2026 | Updated September 2026, 2 weeks ago
Playthrough of Real Robot Battle Line Char Route for the PS1 part 3. In this part i will be taking on the Army Of Mist map after making sure everyone is setup correctly. Before starting the map i upgrade the Mobility of the D-Sserds and the Energy of the L-GAIM MK II. The enemies in this map are plentiful with Generic Pilots on Goufs and Desert Zakus with one particular Generic piloting a EWAC Zack, a modified Hizack manly used for reconnaissance. It shares its moveset with the Hizack but oddly enough, it also has an Heat Hawk where in the anime it used a Beam Saber. The Commanders for this map are Desert Rommel piloting his custom Desert Zaku and Dido Kaltoha piloting a Blue Gelgoog. You also get some allies in this map with familiar faces and mechs like Amuro on the Hi-Nu Gundam and Kai on the Gun Cannon but also Ramba Ral on the Gouf and his Wife Crowley Hamon on a Dopp. Crowley is really bad and on a unupgraded Dopp, she can die in a single hit unless you Defend while she also struggles to hit anything herself. Initially the strategy for this map is to make sure that the weaker mechs and pilots don’t get attacked but rushing in with the upgraded ones. Keep in mind however that the Goufs and Desert Zakus all have the Land Use ability so they are not hindered by the Desert map. On turn 3 however, the enemies will get reinforcements of a bunch more Desert Zakus. This “ambush” however is perfect for Daba as you can bait those Zakus to make a line to be taken out easily by a Buster Launcher and of course that’s exactly what i end up doing later on. You will be seeing me abusing Buster Launcher strats a lot more often in this Route already starting with this map which is why i am investing so much on the L-GAIM Energy. Like many commanders on a lot of maps, they typically will not move unless someone that they can hit is in range of any of their attacks. This is the first instance where i abuse this AI by passing turns in order to recharge the Energy of the L-GAIM so that later Daba can take out Rommel and Kaltoha on a single Buster Launcher, maximizing money gained with Lilith’s Good Luck and also abit from Kai. Once this map is over, all pilots will join the party. I check the parts that i have equipped and with the money that i got, i finally have enough to max out the Mobility of the D-Sserds so now i have 4 Units maxed out in the relevant stats already in the very beginning of the Route, making things way more forgiving in general. As always i will be detailing everything in the comments.
#RealRobotBattleLine,#rpg,#tacticalrpg,#banpresto,#ps1,#playstation
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Playthrough of Real Robot Battle Line Char Route for the PS1 part 3. In this part i will be taking on the Army Of Mist map after making sure everyone is setup correctly. Before starting the map i upgrade the Mobility of the D-Sserds and the Energy of the L-GAIM MK II. The enemies in this map are plentiful with Generic Pilots on Goufs and Desert Zakus with one particular Generic piloting a EWAC Zack, a modified Hizack manly used for reconnaissance. It shares its moveset with the Hizack but oddly enough, it also has an Heat Hawk where in the anime it used a Beam Saber. The Commanders for this map are Desert Rommel piloting his custom Desert Zaku and Dido Kaltoha piloting a Blue Gelgoog. You also get some allies in this map with familiar faces and mechs like Amuro on the Hi-Nu Gundam and Kai on the Gun Cannon but also Ramba Ral on the Gouf and his Wife Crowley Hamon on a Dopp. Crowley is really bad and on a unupgraded Dopp, she can die in a single hit unless you Defend while she also struggles to hit anything herself. Initially the strategy for this map is to make sure that the weaker mechs and pilots don’t get attacked but rushing in with the upgraded ones. Keep in mind however that the Goufs and Desert Zakus all have the Land Use ability so they are not hindered by the Desert map. On turn 3 however, the enemies will get reinforcements of a bunch more Desert Zakus. This “ambush” however is perfect for Daba as you can bait those Zakus to make a line to be taken out easily by a Buster Launcher and of course that’s exactly what i end up doing later on. You will be seeing me abusing Buster Launcher strats a lot more often in this Route already starting with this map which is why i am investing so much on the L-GAIM Energy. Like many commanders on a lot of maps, they typically will not move unless someone that they can hit is in range of any of their attacks. This is the first instance where i abuse this AI by passing turns in order to recharge the Energy of the L-GAIM so that later Daba can take out Rommel and Kaltoha on a single Buster Launcher, maximizing money gained with Lilith’s Good Luck and also abit from Kai. Once this map is over, all pilots will join the party. I check the parts that i have equipped and with the money that i got, i finally have enough to max out the Mobility of the D-Sserds so now i have 4 Units maxed out in the relevant stats already in the very beginning of the Route, making things way more forgiving in general. As always i will be detailing everything in the comments.
#RealRobotBattleLine,#rpg,#tacticalrpg,#banpresto,#ps1,#playstation
If you enjoy the contents of my channel as much as how much i love making then, don't forget to like,share,subscribe,turn on the bells of notification and most importantly, have fun!
➡️Link to subscription: youtube.com/channel/UCcVChpLOprbQw_jrJpBbXzA










