Real Robot Battle Line (PS1) Playthrough - Part 10 - Coup détat 1st/Blast (Perfect Play) @Rugalbernstein777
Real Robot Battle Line (PS1) Playthrough - Part 10 - Coup détat 1st/Blast (Perfect Play)  @Rugalbernstein777
Uploaded April 2026 | Updated September 2026, 2 weeks ago
Playthrough of Real Robot Battle Line Poseidal Route for the PS1 part 10. In this part i take on 2 Maps with the first one being Coup d'état 1st and following after that the Blast Map. The Coup d'état Map is basically only a cutscene but despite having no fighting, its pretty much the most important Map in the game as Route splits will greatly change here. Since I am going for the Poseidal Route, i choose the first option. After that immediately will be the Blast Map but you have a chance to upgrade and equip your Mechs with Parts. Musica wont be in her Mech and a map cannot start if Musica cannot be deployed. Legi will join you with her Choir-Fighter and another original character join as well named Wise and piloting a Yellow colored Choir-Booster which is worse then the purple one as it only has a Move Range of 4 instead of 5. Wise himself isnt also that great so this will probably be the only map where i will use him. During the actual Blast map, most of your party remains the same but Kai is nowhere to be seen and instead he was replaced by Ryu piloting the Gun Tank. Another original character joins the party which is Georgie George piloting the Choir-Cannon and its concept is similar to the Gun Cannon as it adds a powerful Cannon to its moveset. Despite being a long ranged original unit, it still has a Beam Saber as a melee attack but vastly reduced power at only 1100. It also has the Search ability so it can naturally check the enemy data without having to use a part for it. Georgie is by far the best of the Original Pilots having great Spirit Commands and overall great stats. However the best unit here that you gain in this map is the Bilbine being piloted by Show Zama and man… he is beyond broken in the Bilbine as not only it has the very powerful Aura Cannons sitting at a whopping 2500 Attack, it’s the only Aura Battler the can use Beam ranged attacks with his Aura Sword Rifle. It also has 2 Melee attacks with the regular Aura Sword and the Aura Beam Sword but the difference is their power and Energy cost basically. Bilbine is also the first Mech that you get that has the Transform ability which allows it to change to the Wing Calibur. Mechs when transform will have different moves available and its stats will change with the Move Range being guaranteed to increase. Armor and Mobility will also change either increasing or decreasing. Transformed units are always considered Aerial units so they are not affected by terrain which is abit redundant for Bilbine as all Aura Battlers are aerial units by default. For the enemies they are all Aura Battlers with Generic Pilots on Bozunes and more in the front Botunes. For the commanders we have Nie and Riml Luft piloting the Botune and the Dana O’Shee respectively. They both can be persuaded to join the party permanently: Nie can be persuaded by Marvel then Nie persuade Riml. Notice that they are both carrying parts and when a Unit with a Party equipped joins the party, you dont actually get to keep the part so the game gives you a choice of either the parts or the party members. Here of course i go with the party members as the 3 Drumlos that i sank a lot of money into will be their Mechs and Marvel as well as while the Dunbine is better, its a waste to fully upgrade it but Bilbine on the other side i will maxing it out as soon as i can. The map itself is pretty straightforward and doesnt really require much strategy as the Aura Battlers will die in one shot for most strong attacks. After this map is finished, Kamile Bidan joins the party on the Zeta Gundam also capable of transforming into the Wave Rider and it has a very useful map weapon with its Hyper Mega Launcher. You also get the Methuss but unlike in many Super Robot War games where its usually busted by having a Self-Repair ability, here it only has Transform as its ability so its not that great sadly. I do some massive upgrading in the Bilbine then finish this part. As always i will be detailing everything in the comments as well as more misc stuff.


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Real Robot Battle Line (PS1) Playthrough - Part 10 - Coup d'état 1st/Blast (Perfect Play)

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