Uploaded April 2026 | Updated September 2026, 2 weeks ago
Playthrough of Real Robot Battle Line Poseidal Route for the PS1 part 17. In this part i take on the Lost Time map after making sure everyone is setup correctly. This is the first map where the Walker Machines from the Combat Mecha Xabungle series is introduced and compared to the previous map and how chaotic things got with all the reinforcements, this map is a much more straightforward one. For the enemies we have Generic Pilots on Prometheus and Duggers with 2 Commanders namely Geraba Geraba and Kidd Horla piloting Galapagos. The map itself is a Desert Map where any Grounded unit that doesn’t have the Land Use ability will suffer by having their move range be cut in half. As explained in the previous parts, Walker Machines have very high HP pool and their offensive attacks are all Bullet based when it comes to ranged attacks and here all my Aura Battlers will have a field day as only the Duggers have a Melee attack while the Prometheus and the Galapagos only have ranged attacks and with the maxed defenses on the Drumlos, even their strongest attacks will not go through their Aura Barrier not even having to actually defend. Show Zama should take care of the 2 Galapagos and of course i make sure to exploit the Good Luck Spirit Command from Cham for that extra money. Overall this map is pretty easy thanks to the Aura Battlers being a tough matchup for the Walker Machines. If they do feel like going for melee or you misjudge their move range and they have a good chance to hit the Aura Battlers, defending will make sure the damage is greatly reduced. At this point is where Riml will greatly start to outperform Nie when it comes to the Aura Compatibility stat where his will barely increase. This is also the point where Amuro, Kamille and Show will start to learn their final Spirit Commands and all 3 can have the Awakening command which lets them move twice in a single turn which is huge. Kamille and Show will also learn the Reckless Abandon Command which is one of the most extreme commands in the game. Basically once activated this allows all attacks from the character deal a Super Critical which deals 3x damage instead of the usual 2x damage from a critical hit for the entire turn but the catch is that every hit they take will be an auto critical hit so its a double edged sword but way in your favor. Georgie already has this command and i used it a few times with her already but Show and Kamille are the 2 characters in the party that will have the combination of Awakening + Reckless Abandon and offensively, this is the best possible combination to have. This is one of the reasons why i have Kamille in the Hi-Nu Gundam instead of Amuro and since Amuro is actually better at dodging then Kamille and the fact that with the Hi-Nu Gundam i will mostly be sticking with the Fin Funnels from a distance, Kamille will deal way more damage then Amuro and wont need to stay in the front lines. After i finish this map i make sure to setup everyone’s parts correctly before saving. As always i will also be detailing everything in the comments.
#RealRobotBattleLine,#rpg,#tacticalrpg,#banpresto,#ps1,#playstation
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Playthrough of Real Robot Battle Line Poseidal Route for the PS1 part 17. In this part i take on the Lost Time map after making sure everyone is setup correctly. This is the first map where the Walker Machines from the Combat Mecha Xabungle series is introduced and compared to the previous map and how chaotic things got with all the reinforcements, this map is a much more straightforward one. For the enemies we have Generic Pilots on Prometheus and Duggers with 2 Commanders namely Geraba Geraba and Kidd Horla piloting Galapagos. The map itself is a Desert Map where any Grounded unit that doesn’t have the Land Use ability will suffer by having their move range be cut in half. As explained in the previous parts, Walker Machines have very high HP pool and their offensive attacks are all Bullet based when it comes to ranged attacks and here all my Aura Battlers will have a field day as only the Duggers have a Melee attack while the Prometheus and the Galapagos only have ranged attacks and with the maxed defenses on the Drumlos, even their strongest attacks will not go through their Aura Barrier not even having to actually defend. Show Zama should take care of the 2 Galapagos and of course i make sure to exploit the Good Luck Spirit Command from Cham for that extra money. Overall this map is pretty easy thanks to the Aura Battlers being a tough matchup for the Walker Machines. If they do feel like going for melee or you misjudge their move range and they have a good chance to hit the Aura Battlers, defending will make sure the damage is greatly reduced. At this point is where Riml will greatly start to outperform Nie when it comes to the Aura Compatibility stat where his will barely increase. This is also the point where Amuro, Kamille and Show will start to learn their final Spirit Commands and all 3 can have the Awakening command which lets them move twice in a single turn which is huge. Kamille and Show will also learn the Reckless Abandon Command which is one of the most extreme commands in the game. Basically once activated this allows all attacks from the character deal a Super Critical which deals 3x damage instead of the usual 2x damage from a critical hit for the entire turn but the catch is that every hit they take will be an auto critical hit so its a double edged sword but way in your favor. Georgie already has this command and i used it a few times with her already but Show and Kamille are the 2 characters in the party that will have the combination of Awakening + Reckless Abandon and offensively, this is the best possible combination to have. This is one of the reasons why i have Kamille in the Hi-Nu Gundam instead of Amuro and since Amuro is actually better at dodging then Kamille and the fact that with the Hi-Nu Gundam i will mostly be sticking with the Fin Funnels from a distance, Kamille will deal way more damage then Amuro and wont need to stay in the front lines. After i finish this map i make sure to setup everyone’s parts correctly before saving. As always i will also be detailing everything in the comments.
#RealRobotBattleLine,#rpg,#tacticalrpg,#banpresto,#ps1,#playstation
If you enjoy the contents of my channel as much as how much i love making then, don't forget to like,share,subscribe,turn on the bells of notification and most importantly, have fun!
➡️Link to subscription: youtube.com/channel/UCcVChpLOprbQw_jrJpBbXzA










