Real Robot Battle Line (PS1) Playthrough - Part 12 - Escape (Perfect Play) @Rugalbernstein777
Real Robot Battle Line (PS1) Playthrough - Part 12 - Escape (Perfect Play)  @Rugalbernstein777
Uploaded April 2026 | Updated September 2026, 2 weeks ago
Playthrough of Real Robot Battle Line Poseidal Route for the PS1 part 12. In this part i take on the Escape Map after making sure Musica specifically is setup correctly. In this Map and for the next 3 Maps only Musica and Amuro will be available to fight as a tag duo as Amuro went Berserk after the death of Hayato. Amuro will be in the Zeta Gundam and you wont have the ability to change to a better upgraded Mech for Amuro but the Zeta Gundam will prove really useful. The enemies are only Generic Pilots on Goufs but there also new Mechs to deal with those being the Desert Zaku and Dopps. Of all the enemies the Dopps oddly enough will be the most problematic ones as in this map it’s a 2 v 16 situation and the Dopps have a great move range and its Machine Gun while weak, has a 25% Accuracy Bonus and they are quite Mobile so the hits will add up. Amuro wont actually have trouble dodging everything as long as he uses Concentration every turn but Musica will be getting hit a lot which is why i upgraded the Choir Demonic abit. Musica also has access to concentration however, since she has the Trust Spirit Command to heal 30% HP, all of her Spirit Points will be used for healing. The best strategy for this map is to make sure Amuro and Musica stick together on one corner of the map. This is to not only eventually make sure that they both cannot be attack from the back, but to also stay out of range of at least half of the enemy units. Dopps will be one shotted if they choose to attack with their Machine Gun instead of their Missiles out of the range of my attacks. The Goufs and Desert Zakus will need abit more effort to take down and after the Dopps, the Zakus should be the next priority as their 120mm Machine Gun also has a very high Accuracy bonus with a +30%. After the map is over i do some slight upgrading to the Zeta Gundam focusing on his EN as it will give me spare Energy to use his Hyper Mega Launcher and still use his powerful attacks without having to resort to Its weaker Bullet attacks. I also equip the Increased Energy Tank part on it for a 40% Boost to the Energy output. This does decrease the Mobility by 10 but in the next maps the increased energy will be worth it. As always i will be detailing everything in the comments as well.

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Real Robot Battle Line (PS1) Playthrough - Part 12 - Escape (Perfect Play)

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