Uploaded February 2015 | Updated September 2026, 1 hour ago
In this video I go over setting up the player for our FPS game, I explain why we use a cylinder instead of a cube, and show you how to add capping to the player's mouselook script. We also add all the assets for our game including a gun manager.
On each of our weapons we also apply a snap script that will snap the gun to the gun spawn.
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Asset links:
Mouselook script: mediafire.com/view/8it9aelkyaym189/Mouselook.py.txt
FPS hands: blendswap.com/blends/view/72505
m24 gun: blendswap.com/blends/view/67529
Free guns giveaway: drive.google.com/open?id=0B_DSg35urBhDejZKNjhGdW8zRUU
Part 2 Finished .blend:
mediafire.com/download/46huklpn9hzkdxp/Part_1_Project_FPS.blend
In this video I go over setting up the player for our FPS game, I explain why we use a cylinder instead of a cube, and show you how to add capping to the player's mouselook script. We also add all the assets for our game including a gun manager.
On each of our weapons we also apply a snap script that will snap the gun to the gun spawn.
Leave a like comment or share if you enjoyed it!
Subscribe for more!
Asset links:
Mouselook script: mediafire.com/view/8it9aelkyaym189/Mouselook.py.txt
FPS hands: blendswap.com/blends/view/72505
m24 gun: blendswap.com/blends/view/67529
Free guns giveaway: drive.google.com/open?id=0B_DSg35urBhDejZKNjhGdW8zRUU
Part 2 Finished .blend:
mediafire.com/download/46huklpn9hzkdxp/Part_1_Project_FPS.blend










