Uploaded February 2016 | Updated September 2026, 3 hours ago
In this tutorial we go over how to create, texture and bake rubble into a low poly mesh, using both diffuse and normal maps. This is very useful for the optimal speed due to the reduced number of vertices.
To further optimize, reduce the rubble texture size to 512x512
Finished .blend: drive.google.com/file/d/0B_DSg35urBhDdlFiNlJvVU9BbjA/view?usp=sharing
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Website:
thatimster.com
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Twitter:
twitter.com/ThaTimst3r
Stay Inspired!
In this tutorial we go over how to create, texture and bake rubble into a low poly mesh, using both diffuse and normal maps. This is very useful for the optimal speed due to the reduced number of vertices.
To further optimize, reduce the rubble texture size to 512x512
Finished .blend: drive.google.com/file/d/0B_DSg35urBhDdlFiNlJvVU9BbjA/view?usp=sharing
Likes, comments shares appreciated!
Subscribe for more!
Website:
thatimster.com
Facebook:
facebook.com/Thatimst3r
Twitter:
twitter.com/ThaTimst3r
Stay Inspired!










![How to make Advanced Zombie AI in BGE [no code]
In this tutorial we go over how to plan AI and how to create a zombie AI with different states such as idle, run at player, path finding, hitting player.
Zombie model:
http://www.blendswap.com/blends/view/76443
FPS setup:
https://www.youtube.com/watch?v=OR6yHNqwAhY&t=1s&ab_channel=ThaTimst3r
Finished .blend file:
https://drive.google.com/file/d/0B_DSg35urBhDek4xQl9yaVRORWs/view?usp=sharing
Likes, comments shares appreciated!
Subscribe for more!
Website:
http://www.thatimster.com
Facebook:
https://www.facebook.com/Thatimst3r/
Twitter:
https://twitter.com/ThaTimst3r
Stay Inspired! How to make Advanced Zombie AI in BGE [no code]](https://i.ytimg.com/vi/sslf5V-uykg/mqdefault.jpg)