Project FPS Part 18: Screen Blood + Damage @ThaTimster
Project FPS Part 18: Screen Blood + Damage  @ThaTimster
Uploaded June 2015 | Updated September 2026, 1 hour ago
In this tutorial we go over adding different increments of blood to the screen depending on how much health the player has. We also set up a simple health regeneration system with a delay that will regenerate health if the player is not taking damage.

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Links:
Bloodscreen 1: drive.google.com/file/d/0B_DSg35urBhDZy13WU9ubmhibTg/view?usp=sharing
Bloodscreen 2: drive.google.com/file/d/0B_DSg35urBhDbmVBa1pCNk5HdGs/view?usp=sharing
Bloodscreen 3: drive.google.com/file/d/0B_DSg35urBhDSXdNSEV2YUJJcTg/view?usp=sharing
Bloodscreen 4: drive.google.com/file/d/0B_DSg35urBhDMVNBWjRlSVVwSUk/view?usp=sharing
Bloodscreen 5: drive.google.com/file/d/0B_DSg35urBhDQTVnMTB2S05Gams/view?usp=sharing

Finished .blend: drive.google.com/file/d/0B_DSg35urBhDaTFlNG1BSGtBX2M/view?usp=sharing

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ThaTimster |

Project FPS Part 18: Screen Blood + Damage

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