@sora_sakurai_en
  @sora_sakurai_en
Masahiro Sakurai on Creating Games | Presenting Scores [Planning & Design] @sora_sakurai_en | Uploaded March 2024 | Updated October 2024, 1 hour ago.
In the past, score systems were a must-have for games—but these days, simply playing for points isn't enough to captivate players.
However, changing the way scores are presented might just change the way they're perceived, as well.
Presenting Scores [Planning & Design]Better Than Not Being Able to Beat the Game [Game Essence]A World Without Footprints [Grab Bag]Knockback in Super Smash Bros. [Programming & Tech]Animation Blending [Animation]Guidelines [Grab Bag]How Good Were the Player’s Actions? [Game Essence]Just Do It Already!  [Work Ethic]Teaching Players How to Play [Design Specifics]Transparency Features [Programming & Tech]Exaggerate to Make Up for Information Loss  [Animation]Loading Screens  [UI]

Presenting Scores [Planning & Design] @sora_sakurai_en

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