Masahiro Sakurai on Creating Games | Presenting Scores [Planning & Design] @sora_sakurai_en | Uploaded March 2024 | Updated October 2024, 1 hour ago.
In the past, score systems were a must-have for games—but these days, simply playing for points isn't enough to captivate players.
However, changing the way scores are presented might just change the way they're perceived, as well.
In the past, score systems were a must-have for games—but these days, simply playing for points isn't enough to captivate players.
However, changing the way scores are presented might just change the way they're perceived, as well.