Precomputed lighting test 2 @specialisthun
Precomputed lighting test 2  @specialisthun
Uploaded March 2025 | Updated September 2026, 10 hours ago
The whole lighting is precomputed in this video into path traced lightmaps and probes. The character has a simple capsule shadow to have some extra occlusion on top of static lighting (this is the only dynamic part). The character receives lighting from only diffuse probes.
Precomputed lighting test 2Wicked Engine 2018 [C++][DX11]SSAO shaderRendering Breakdown - Deus Ex 4Screen space mesh blend - wide samplingMulti-segmented grassTuránszki János élő közvetítésGeometry Instancing - variety (DX11)[Wicked Engine] Color grading tutorialVoxel-based character occlusionMulti-segmented hair particle systemPath tracing stencil outlines
János Turánszki |

Precomputed lighting test 2

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