Uploaded February 2025 | Updated September 2026, 10 hours ago
The hair particle system now works with multiple segments per strand. I rewrote the simulation part to be better, now it works very much the same way as the spring bone system, but entirely on the GPU. In the video there are 100 000 strands, each with 10 segments, which adds up to 1 million particles. The particles can collide with forces and GPU colliders, but not with each other.
Website: wickedengine.net
Forum: wickedengine.net/forum
Become a supporter on Patreon for some exclusive content: patreon.com/wickedengine
Get the source code from Github: github.com/turanszkij/WickedEngine
Get it from Steam: store.steampowered.com/app/1967460/Wicked_Engine
Get it from Microsoft Store: microsoft.com/store/productId/9PPMV065W9QJ
Follow me on Twitter: twitter.com/turanszkij
The hair particle system now works with multiple segments per strand. I rewrote the simulation part to be better, now it works very much the same way as the spring bone system, but entirely on the GPU. In the video there are 100 000 strands, each with 10 segments, which adds up to 1 million particles. The particles can collide with forces and GPU colliders, but not with each other.
Website: wickedengine.net
Forum: wickedengine.net/forum
Become a supporter on Patreon for some exclusive content: patreon.com/wickedengine
Get the source code from Github: github.com/turanszkij/WickedEngine
Get it from Steam: store.steampowered.com/app/1967460/Wicked_Engine
Get it from Microsoft Store: microsoft.com/store/productId/9PPMV065W9QJ
Follow me on Twitter: twitter.com/turanszkij

![[Wicked Engine] Video projectors
Video projectors can be created by placing a light source in front of a material with video texture. The video material should be transmissive, the light should cast shadow and be volumetric. Increase the fog for a strong volumetric effect. Video is currently only working with Vulkan.
Become a Patron to receive videos early: https://www.patreon.com/wickedengine
Get the source code from Github: https://github.com/turanszkij/WickedEngine
Get it from Steam: https://store.steampowered.com/app/1967460/Wicked_Engine/
Get it from Microsoft Store: https://www.microsoft.com/store/productId/9PPMV065W9QJ
Follow me on Twitter: https://twitter.com/turanszkij [Wicked Engine] Video projectors](https://i.ytimg.com/vi/Uu4iGZsqhhI/mqdefault.jpg)
![Wicked Engine - Temporal Anti Aliasing [C++][DX11]
I implemented temporal antialiasing in my engine. I implemented it based on the Siggraph 2016 presentation titled Temporal Anitialiasing in Uncharted 4.
Wicked Engine repo: https://github.com/turanszkij/WickedEngine
Music: Robert Miles - Children Wicked Engine - Temporal Anti Aliasing [C++][DX11]](https://i.ytimg.com/vi/V3y1Xn1CEKM/mqdefault.jpg)







