Multi-segmented hair particle system @specialisthun
Multi-segmented hair particle system  @specialisthun
Uploaded February 2025 | Updated September 2026, 10 hours ago
The hair particle system now works with multiple segments per strand. I rewrote the simulation part to be better, now it works very much the same way as the spring bone system, but entirely on the GPU. In the video there are 100 000 strands, each with 10 segments, which adds up to 1 million particles. The particles can collide with forces and GPU colliders, but not with each other.

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Multi-segmented hair particle systemPath tracing stencil outlines[Wicked Engine] Video projectorsWicked Engine - Temporal Anti Aliasing [C++][DX11]FPS sample - barrel explosion test 2Volumetric cloud shadowsDevlog - wetness mapsInvisibility cloakCharacter path findingFluid particle collidersDriving in tall grassRPG sample - combo timer
János Turánszki |

Multi-segmented hair particle system

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