Fluid particle colliders @specialisthun
Fluid particle colliders  @specialisthun
Uploaded August 2022 | Updated September 2026, 10 hours ago
Now that colliders are editable, the fluid particles no longer have a hard coded box collider. The invisible box shape and animated colliders were all set up inside the editor.
Colliders are supported by all GPU particles, like normal emitters and hair particles too.
github.com/turanszkij/WickedEngine
Fluid particle collidersDriving in tall grassRPG sample - combo timerRendering Breakdown - Crysis 2Character in tall grassForeground object rendering[Wicked Engine] Standalone build, switching to VulkanGrass variety editorFirst person sample (WIP)Wicked Engine - Area Lights [C++][DX11]Interior Mapping test 2Wicked Engine - Mac OS
János Turánszki |

Fluid particle colliders

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