Foreground object rendering @specialisthun
Foreground object rendering  @specialisthun
Uploaded September 2023 | Updated September 2026, 11 hours ago
You can now enable foreground object rendering, which make an object be rendered before normal objects. This will be useful for first person player hands or weapons. The implementation is done by manipulating the viewport depth range for the foreground objects.
Foreground object rendering[Wicked Engine] Standalone build, switching to VulkanGrass variety editorFirst person sample (WIP)Wicked Engine - Area Lights [C++][DX11]Interior Mapping test 2Wicked Engine - Mac OSTerrain physicsFPS sample itch.io release: Wicked ShooterSoft particles (DX11)[Wicked Engine] Editor dummiesVoxel path finding
János Turánszki |

Foreground object rendering

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