Wicked Engine - Area Lights [C++][DX11] @specialisthun
Wicked Engine - Area Lights [C++][DX11]  @specialisthun
Uploaded January 2017 | Updated September 2026, 13 hours ago
I show off my Area Light rendering implementation in Wicked Engine. It is based on these two presentations:
- Moving Frostbite to Physically Based Rendering: frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf
- Real Shading in Unreal Engine 4: blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_notes_v2.pdf

Wicked Engine repo: github.com/turanszkij/WickedEngine
Devblog: turanszkij.wordpress.com
Music: Who Am I - Peace Orchestra
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János Turánszki |

Wicked Engine - Area Lights [C++][DX11]

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