Uploaded January 2017 | Updated September 2026, 13 hours ago
I show off my Area Light rendering implementation in Wicked Engine. It is based on these two presentations:
- Moving Frostbite to Physically Based Rendering: frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf
- Real Shading in Unreal Engine 4: blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_notes_v2.pdf
Wicked Engine repo: github.com/turanszkij/WickedEngine
Devblog: turanszkij.wordpress.com
Music: Who Am I - Peace Orchestra
I show off my Area Light rendering implementation in Wicked Engine. It is based on these two presentations:
- Moving Frostbite to Physically Based Rendering: frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf
- Real Shading in Unreal Engine 4: blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_notes_v2.pdf
Wicked Engine repo: github.com/turanszkij/WickedEngine
Devblog: turanszkij.wordpress.com
Music: Who Am I - Peace Orchestra





![[Wicked Engine] Editor dummies
A quick new feature for the editor, to get a better sense of scale, you can now enable human dummies.
Become a Patron to receive videos early: https://www.patreon.com/wickedengine
Get the source code from Github: https://github.com/turanszkij/WickedEngine
Get it from Steam: https://store.steampowered.com/app/1967460/Wicked_Engine/
Get it from Microsoft Store: https://www.microsoft.com/store/productId/9PPMV065W9QJ
Follow me on Twitter: https://twitter.com/turanszkij [Wicked Engine] Editor dummies](https://i.ytimg.com/vi/b2xLSqLopFU/mqdefault.jpg)




