Voxel path finding @specialisthun
Voxel path finding  @specialisthun
Uploaded February 2024 | Updated September 2026, 12 hours ago
I've been working on path finding for Wicked Engine. It works by voxelizing the scene, then running the A* path finding algorithm inside the voxel structure. The resulting rigid voxel path is then simplified to a smaller amount of waypoints with the DDA line tracing algorithm to determine which waypoints are occluded from each other. Finally, when we have fewer waypoints, then I apply a Catmull-Rom spline to smoothen the final path.

Website: wickedengine.net
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Get the source code from Github: github.com/turanszkij/WickedEngine
Get it from Steam: store.steampowered.com/app/1967460/Wicked_Engine
Get it from Microsoft Store: microsoft.com/store/productId/9PPMV065W9QJ
Follow me on Twitter: twitter.com/turanszkij
Voxel path findingHigher quality effectsDecoding 50 HD videos in real timeCamera feed tutorialWicked Engine 2020Cascaded shadow maps (DX11)Capsule reflection blockersWicked Engine Devlog - 2022-04-21Wicked Engine - Paint ToolDevlog - RPG sampleStarry skyBuoyancy physics
János Turánszki |

Voxel path finding

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