Character path finding @specialisthun
Character path finding  @specialisthun
Uploaded February 2024 | Updated September 2026, 10 hours ago
Now the path finding is integrated into the character sample, so the NPCs not only follow the main character on a straight path, but they will avoid obstacles. What's also demonstrated here is a dynamic level, for example when a door opens, the voxelization is updated, so pathways become traversable. In this demo, the voxelization is simply updated every frame, but it could be driven by some event game logic. It is also possible to update dynamic parts of the scene separately from the static part and combine the two voxel volumes faster than re-voxelize everything.

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Character path findingFluid particle collidersDriving in tall grassRPG sample - combo timerRendering Breakdown - Crysis 2Character in tall grassForeground object rendering[Wicked Engine] Standalone build, switching to VulkanGrass variety editorFirst person sample (WIP)Wicked Engine - Area Lights [C++][DX11]Interior Mapping test 2
János Turánszki |

Character path finding

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