Uploaded March 2023 | Updated September 2026, 10 hours ago
The path traced rendering now supports depth stencil buffer, which is required for some additional effects, like the outlines in the Editor.
Wicked Engine: github.com/turanszkij/WickedEngine
The path traced rendering now supports depth stencil buffer, which is required for some additional effects, like the outlines in the Editor.
Wicked Engine: github.com/turanszkij/WickedEngine
![[Wicked Engine] Video projectors
Video projectors can be created by placing a light source in front of a material with video texture. The video material should be transmissive, the light should cast shadow and be volumetric. Increase the fog for a strong volumetric effect. Video is currently only working with Vulkan.
Become a Patron to receive videos early: https://www.patreon.com/wickedengine
Get the source code from Github: https://github.com/turanszkij/WickedEngine
Get it from Steam: https://store.steampowered.com/app/1967460/Wicked_Engine/
Get it from Microsoft Store: https://www.microsoft.com/store/productId/9PPMV065W9QJ
Follow me on Twitter: https://twitter.com/turanszkij [Wicked Engine] Video projectors](https://i.ytimg.com/vi/Uu4iGZsqhhI/mqdefault.jpg)
![Wicked Engine - Temporal Anti Aliasing [C++][DX11]
I implemented temporal antialiasing in my engine. I implemented it based on the Siggraph 2016 presentation titled Temporal Anitialiasing in Uncharted 4.
Wicked Engine repo: https://github.com/turanszkij/WickedEngine
Music: Robert Miles - Children Wicked Engine - Temporal Anti Aliasing [C++][DX11]](https://i.ytimg.com/vi/V3y1Xn1CEKM/mqdefault.jpg)








