SSAO shader @specialisthun
SSAO shader  @specialisthun
Uploaded June 2014 | Updated September 2026, 10 hours ago
This shader approximates the occluded ambient light by sampling the depth and normal buffers in screen space around a texel by a random variation. This scene uses 16 samples.
SSAO shaderRendering Breakdown - Deus Ex 4Screen space mesh blend - wide samplingMulti-segmented grassTuránszki János élő közvetítésGeometry Instancing - variety (DX11)[Wicked Engine] Color grading tutorialVoxel-based character occlusionMulti-segmented hair particle systemPath tracing stencil outlines[Wicked Engine] Video projectorsWicked Engine - Temporal Anti Aliasing [C++][DX11]
János Turánszki |

SSAO shader

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