Multi-segmented grass @specialisthun
Multi-segmented grass  @specialisthun
Uploaded February 2025 | Updated September 2026, 10 hours ago
The last video, but used for grass. Every bade is one particle, with 5 segments for simulation. The falling capsules are simulated by Jolt Physics on CPU to intersect with the terrain, but interaction with grass is using simpler custom physics on GPU.

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Multi-segmented grassTuránszki János élő közvetítésGeometry Instancing - variety (DX11)[Wicked Engine] Color grading tutorialVoxel-based character occlusionMulti-segmented hair particle systemPath tracing stencil outlines[Wicked Engine] Video projectorsWicked Engine - Temporal Anti Aliasing [C++][DX11]FPS sample - barrel explosion test 2Volumetric cloud shadowsDevlog - wetness maps
János Turánszki |

Multi-segmented grass

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