Uploaded February 2025 | Updated September 2026, 10 hours ago
The last video, but used for grass. Every bade is one particle, with 5 segments for simulation. The falling capsules are simulated by Jolt Physics on CPU to intersect with the terrain, but interaction with grass is using simpler custom physics on GPU.
Website: wickedengine.net
Forum: wickedengine.net/forum
Become a supporter on Patreon for some exclusive content: patreon.com/wickedengine
Get the source code from Github: github.com/turanszkij/WickedEngine
Get it from Steam: store.steampowered.com/app/1967460/Wicked_Engine
Get it from Itch: turanszkij.itch.io/wicked-engine
Follow me on Twitter: twitter.com/turanszkij
The last video, but used for grass. Every bade is one particle, with 5 segments for simulation. The falling capsules are simulated by Jolt Physics on CPU to intersect with the terrain, but interaction with grass is using simpler custom physics on GPU.
Website: wickedengine.net
Forum: wickedengine.net/forum
Become a supporter on Patreon for some exclusive content: patreon.com/wickedengine
Get the source code from Github: github.com/turanszkij/WickedEngine
Get it from Steam: store.steampowered.com/app/1967460/Wicked_Engine
Get it from Itch: turanszkij.itch.io/wicked-engine
Follow me on Twitter: twitter.com/turanszkij


![[Wicked Engine] Color grading tutorial
Become a Patron to receive videos early: https://www.patreon.com/wickedengine
Get the source code from Github: https://github.com/turanszkij/WickedEngine
Get it from Steam: https://store.steampowered.com/app/1967460/Wicked_Engine/
Get it from Microsoft Store: https://www.microsoft.com/store/productId/9PPMV065W9QJ
Follow me on Twitter: https://twitter.com/turanszkij [Wicked Engine] Color grading tutorial](https://i.ytimg.com/vi/SNg8FV8P-3g/mqdefault.jpg)



![[Wicked Engine] Video projectors
Video projectors can be created by placing a light source in front of a material with video texture. The video material should be transmissive, the light should cast shadow and be volumetric. Increase the fog for a strong volumetric effect. Video is currently only working with Vulkan.
Become a Patron to receive videos early: https://www.patreon.com/wickedengine
Get the source code from Github: https://github.com/turanszkij/WickedEngine
Get it from Steam: https://store.steampowered.com/app/1967460/Wicked_Engine/
Get it from Microsoft Store: https://www.microsoft.com/store/productId/9PPMV065W9QJ
Follow me on Twitter: https://twitter.com/turanszkij [Wicked Engine] Video projectors](https://i.ytimg.com/vi/Uu4iGZsqhhI/mqdefault.jpg)
![Wicked Engine - Temporal Anti Aliasing [C++][DX11]
I implemented temporal antialiasing in my engine. I implemented it based on the Siggraph 2016 presentation titled Temporal Anitialiasing in Uncharted 4.
Wicked Engine repo: https://github.com/turanszkij/WickedEngine
Music: Robert Miles - Children Wicked Engine - Temporal Anti Aliasing [C++][DX11]](https://i.ytimg.com/vi/V3y1Xn1CEKM/mqdefault.jpg)


