Porting my renderer to Vulkan - Part 5 of N - Render targets and the swap chain @MadrigalGames
Porting my renderer to Vulkan - Part 5 of N - Render targets and the swap chain  @MadrigalGames
Uploaded November 2022 | Updated September 2026, 1 week ago
This is the fifth part of a video series where we take Madrigal's Basis game engine and make it render the demo level in Project Slide using the Vulkan API. Read more in the development blog at madrigalgames.com
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Porting my renderer to Vulkan - Part 5 of N - Render targets and the swap chain

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