Uploaded May 2022 | Updated September 2026, 2 weeks ago
After my previous brain fart regarding the player jumping I peaked at my Pizza Boy code to refresh my memory and utilized it along with my pfread and collision check. I simplified some of the code and removed redundancies from the first iteration and added some lines to prevent the player from getting stuck in air or in a floor as would occasionally happen.
I thought the collision detection worked pretty well for a platformer and this code can be of some help in the future. Once I double check there are no kinks I will share my little bit of code if anyone wants to play with it. The 2600 needs more platformers.
After my previous brain fart regarding the player jumping I peaked at my Pizza Boy code to refresh my memory and utilized it along with my pfread and collision check. I simplified some of the code and removed redundancies from the first iteration and added some lines to prevent the player from getting stuck in air or in a floor as would occasionally happen.
I thought the collision detection worked pretty well for a platformer and this code can be of some help in the future. Once I double check there are no kinks I will share my little bit of code if anyone wants to play with it. The 2600 needs more platformers.










