Platformer Test 2 @GrocerGames
Platformer Test 2  @GrocerGames
Uploaded May 2022 | Updated September 2026, 2 weeks ago
After my previous brain fart regarding the player jumping I peaked at my Pizza Boy code to refresh my memory and utilized it along with my pfread and collision check. I simplified some of the code and removed redundancies from the first iteration and added some lines to prevent the player from getting stuck in air or in a floor as would occasionally happen.

I thought the collision detection worked pretty well for a platformer and this code can be of some help in the future. Once I double check there are no kinks I will share my little bit of code if anyone wants to play with it. The 2600 needs more platformers.
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Platformer Test 2

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