Uploaded July 2025 | Updated September 2026, 2 weeks ago
Taking a break from programming different enemies I decided to tackle the door situation and moving through the map just to make sure that I would have enough space remaining for certain things.
I made a nice simple code that will eventually randomize your starting location in a map that can range in size from a 2x2 map to a 256x256 map. I want to make a menu that allow some level of customization but I will figure that out later. In this latest upload, once you start in a room you must defeat the enemies and a door will appear. I will also have a possibility for a treasure chest or key to appear.
If a key appears you save them or you can use them on the boss door or to open chests. Chests will have some good or bad, like health, extra lives, but may have bad things like move the boss door coordinates or respawn enemies.
The doors will appear and they will show you which direction can be taken. For instance, if you can travel in every direction a "+" symbol will appear over the doors. If you can travel left, right, or down, a symbol resembling a "T" will appear.
With this in place, the next thing to program is the boss door and boss. After those elements are done I can make more monsters and then work on level transitions, resets, menu screens, etc.
Taking a break from programming different enemies I decided to tackle the door situation and moving through the map just to make sure that I would have enough space remaining for certain things.
I made a nice simple code that will eventually randomize your starting location in a map that can range in size from a 2x2 map to a 256x256 map. I want to make a menu that allow some level of customization but I will figure that out later. In this latest upload, once you start in a room you must defeat the enemies and a door will appear. I will also have a possibility for a treasure chest or key to appear.
If a key appears you save them or you can use them on the boss door or to open chests. Chests will have some good or bad, like health, extra lives, but may have bad things like move the boss door coordinates or respawn enemies.
The doors will appear and they will show you which direction can be taken. For instance, if you can travel in every direction a "+" symbol will appear over the doors. If you can travel left, right, or down, a symbol resembling a "T" will appear.
With this in place, the next thing to program is the boss door and boss. After those elements are done I can make more monsters and then work on level transitions, resets, menu screens, etc.










