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Really_Tall | Paper Mario: TTYD - Teleporter Room Early on NTSC-U without Mowz @Really_Tall | Uploaded 7 years ago | Updated 1 hour ago
This method of Teleporter Room Early does not require Ms. Mowz, while the method I found yesterday (youtube.com/watch?v=9HV1Q6Xb9gA) does. Skipping Mowz saves about 8 minutes, however this trick is incredibly difficult so it will likely never be used in RTA, and the version with Mowz will be used. This would save about 8 minutes in a NTSC-U/PAL TAS though.
This version still requires the Ultra Boots as Text Storage is a large part of it, so sadly Chapter 6 still can't be skipped.

To do this first get Timestop (youtube.com/watch?v=rjPdGuohIJ0) four times. Each textbox should be on a different message. Now go into paper mode, walk through the loading zone (possible because of Timestop) and fall OoB. As you are falling release R. This gives you Hitbox Glitch, which decreases the size of your hitbox, and will be needed later.
Now press X to get rid of one of the textboxes and make a new one, cancelling Timestop.Walk to where I walk to, press Z and then immediately pause, and switch to Yoshi. Quickly walk around to the top edge of the fence so that Yoshi gets trapped, and then stand next to the teleporter room. If Yoshi doesn't get stuck behind the fence you can try pushing him behind it by walking into him, or switch partners twice, pressing Z before each switch.
Now next to the teleporter room, wait until Yoshi is falling from his jumps he does on the spot, or until he has just landed. Pause, press A and then unpause. Now press X on the correct frame to do a Yoshi Teleport. To get the correct height you need to Yoshi Teleport on one of the last frames, to get as low a height as possible. This is either a 1 or 2 frame trick, I'll update this when I know for sure.
The next part is very precise. This is also where Hitbox Glitch comes in: by standing extra close to the wall due to the smaller hitbox, it is possible to get directly under the seam on the first Yoshi hover. (Without Hitbox Glitch you would be pushed out to the right by the wall at that height, and would have to lose height with the first hover, making a extra textbox necessary. You can only get four textboxes as there are four messages, so Hitbox Glitch is needed for the trick to be possible.)
You need to hold left, then start holding right at the right time, and then possibly switch between left and right a bit more, so that Mario is directly below the right seam of the teleporter room. While doing this press A or B so that the second textbox closes at the peak of the Yoshi hover. Now close the third and fourth textboxes at the peaks of the next two hovers: closing a textbox starts another hover that allows you to gain a little bit of height. If done correctly you should get enough height to land on the seam, with no textboxes remaining.
The reason you need to be on the seam here is you are now in a way softlocked. You can slide around very slowly, holding onto the floor, but cannot open doors, hit the teleporter room switch, jump, hammer, etc. To cancel this softlock, hold up to slide onto the bottles. Now hold left and you will fall off the bottles. Falling off something is one of the only ways to cancel the softlock, along with taking a loading zone or starting a battle. Now you can just hit the switch and take the teleporter!
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Paper Mario: TTYD - Teleporter Room Early on NTSC-U without Mowz @Really_Tall

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