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Really_Tall | Paper Mario: TTYD - Teleporter Room Early on NTSC-U @Really_Tall | Uploaded 7 years ago | Updated 3 hours ago
This version of Teleporter Room Early works on any version, but is useful on NTSC-U and PAL as it was previously impossible on these versions. Unfortunately it requires Ms. Mowz who wouldn't usually be obtained in a speedrun, so the trick saves a bit less time than it could, but still over 10 minutes. If it didn't require the Ultra Boots either then you could skip Chapter 6 on these versions.
This trick is possible because of the method of Text Storage found yesterday by SolidifiedGaming that uses the Ultra Boots: getting Text Storage in this room was previously impossible.

To do this, first get double Text Storage by getting Timestop (youtube.com/watch?v=rjPdGuohIJ0) twice and then making a third textbox and getting rid of one of the first two, to disable Timestop. Make sure the textboxes stay on separate messages, as they will need to be closed at different times. Switch to Mowz, and press X. Make sure that both of the textboxes are still open at this point, pressing Z if necessary. As the text in Mowz's textbox is appearing, close one of the Goombella textboxes, then press Z. A second Mowz textbox will now appear by itself. As this is appearing, close the first Mowz texbox.
You should now be able to move around. While the text in the second Mowz textbox is still appearing, pause and switch to Yoshi. You want to make sure that the other Goombella textbox does not close at this point, so pressing Z before switching to Yoshi (while in the pause menu) is a good idea.
You should now have Yoshi out, have a Mowz textbox and a Goombella textbox on screen, and be able to walk around. Walk up the right side of the teleporter room and rub against it, then walk tightly around the corner. You are aiming to get Yoshi stuck on the wall. Now stand on the other side of the teleporter room. This will cause Yoshi to spawn inside the teleporter room, as there is a maximum distance that partners can be from you. Moving to anywhere left of the room will make this happen, but for the next part you should stand against the wall.
Now make sure the Goombella textbox still isn't about to close by pressing Z, pause, press A, and unpause. Now press X as the Mowz textbox is closing to do a Yoshi teleport to Yoshi's exact position, not just his Y position. This has a 5 frame window, with the first Yoshi Teleport frame keeping you exactly where Mario is standing but the next 5 frames working as long as you are against the wall. This happens due to using a Mowz textbox instead of a Goombella textbox. You should now be inside the teleporter room, but you will be unable to move. This is because doing a Yoshi Teleport with a Mowz textbox causes a softlock. However, you can get out of this softlock by dismissing the Goombella textbox, and enter the teleporter! On the first 3 frames that the Yoshi Teleport works you will end up in the left seam of the room, so you should always hold right after the Yoshi Teleport.

One additional thing that SolidifiedGaming pointed out shortly after I found this is that you don't have to have Yoshi spawn inside the teleporter room, as you could simply wait a couple of frames when doing the Yoshi Teleport so that Yoshi it halfway through travelling to you, inside the teleporter room. This means you could do the trick at a corner of the room, by having Yoshi touching the left/right side and standing on the front side, which would be slightly faster for a TAS. However doing it this way means there are only 3 frames for the Yoshi Teleport, so for RTA you should always go to the other side of the room.

Also, here's what the trick looks like in real-time: twitter.com/Really_Tall/status/817055803534376960
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Paper Mario: TTYD - Teleporter Room Early on NTSC-U @Really_Tall

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