[OUTDATED] Super Paper Mario: Monster of the Ruins (1-4) - 16x 2 Presses @everythingabc3511
[OUTDATED] Super Paper Mario: Monster of the Ruins (1-4) - 16x 2 Presses  @everythingabc3511
Uploaded June 2021 | Updated September 2026, 2 weeks ago
[THIS VIDEO IS OUTDATED | CLICK HERE FOR THE UPDATED VIDEO: youtu.be/b__ymRRk_qo​]

The craziest strats yet.

Video Notes:
This video is an improvement from my last video on Chapter 1-4 where I completed the chapter in 21x "2" Presses. You can find the video here: youtu.be/4RmH6Qw8hFE

Since then, three discoveries were made. Firstly, I realized that I could clear the second room without pressing "2". I accomplish this by using two damage boosts, one from the fire bar in the center of the room and another by the spawned megabite. I didn't use this strategy before because I didn't have the health needed to damage boost. This was solved with a planned level up (shown during setup). Do note that we still need the Life Shroom which takes 1x 2 Press but that will be shown in the 2-3 video.

The second discovery was in the red block puzzle room. I experimented with both hitting a block with Thoreau and jumping at the same time, but I didn't have good results. This was because Mario was throwing Thoreau too high. I then realized that Thoreau's height is in relationship to Mario's speed. But if Mario's speed is too low, he won't be able to land on the block. To finally accomplish this feat, I use skidding to both lower Mario's speed and keep his momentum to land on the block while hitting the adjacent block with Thoreau. This is done twice to save 2x "2 presses".

The last, and most insane, discovery was during the Fracktail fight. Here, I use a double midair bounce to skip the second and third jumps needed to complete the fight. There are three variables that I needed to account for when doing this double midair bounce: Mario's X position, Mario's Y position, and the frame Mario lands on Fracktail's antenna. The X position needs to be higher than -480 and the Y position needs to be higher than 1320 to damage Fracktail. Also, Mario must be in this position AFTER Fracktail's body is completely flat for the hit to count. To achieve all these conditions, I manipulate the Frackles in the perfect position for the first midair bounce. For the second midair bounce, I use the home menu to lower the 3D meter to perfectly time 3D damage to perform the second midair bounce.

The rest of the strategies involve clever enemy positions and damage boosts that don't need further explanation.

This video features a modified view (at 11:54) to help better visualize the Fracktail fight. This is a zoomed-out perspective to better show what Mario is doing and how high he bounces in relation to Fracktail. This modified view also edits out the home menus for a more fluid viewing experience.

2 Presses:
1 - To jump back to the platform with the door in the room with the spiky tromps
2 - To select the key to open the first locked door
3 - To select the key to open the second locked door
4 - To jump to the platform revealed by Tippi
5 - To select the key to open the third locked door
6 - To jump onto the spring past the third locked door
7 - To jump onto the large red button
8 - To hit the red block labeled "1"
9 - To hit the red block labeled "3"
10 - To jump up the staircase created by solving the red block puzzle
11 - To jump up the staircase created by solving the red block puzzle
12 - To jump up the staircase created by solving the red block puzzle
13 - To jump up the staircase created by solving the red block puzzle
14 - To jump up the staircase created by solving the red block puzzle
15 - To midair damage boost to damage Fracktail
16 - To save the game

Challenge Notes:
This is the Super Paper Mario: 2 Button Challenge. The goal of the challenge is to beat Super Paper Mario while pressing the "2 button" as few times as possible. "Beating" Super Paper Mario requires Mario and the other characters to reach the end credits. Any method is allowed.

What does the "2 button" do?
The "2 button" does all of the following:
-Jump
-Swim
-Answer a multiple-choice prompt
-Open the quick menu
-Select any item in a menu
-Enter passwords

Things that look like they need the "2 button" but can be accomplished with other buttons:
-Progress through dialogue ("1 Button")
-Selecting objects with Tippi ("A Button")
-Ground pounding with Thudley ("1 Button")
-Exiting free fall as Luigi ("1 Button")

Each video is only a segment of the larger run and does not consider individual level high scores. This means that the "2 press" count for the segment may not be the lowest "2 press" count possible if considered in isolation. However, the "2 press" count showcased in the video is the lowest "2 press" count with the full game in mind. This also means that each video should link seamlessly to the next video chronologically (more or less). Because we are looking at the full game, we also count any save prompts that appear after the chapter is over.

If you have any further questions, post them in the comment section and I'll try to get back to you.

2 Button Challenge Spreadsheet:
goo.gl/oxPbMh
[OUTDATED] Super Paper Mario: Monster of the Ruins (1-4) - 16x 2 Presses[OBSOLETE] Super Paper Mario: Breaking the Bank (2-3) - 19x 2 PressesSMG2: Spin-Dig Galaxy Green Star 2 - 0.5x (6x) A Presses [OUTDATED]Super Paper Mario: Post Chapter 7 - 0x 2 Presses[OBSOLETE] Super Paper Mario: Post Chapter 2 - 4x 2 PressesSuper Paper Mario: Post Chapter 1 - 7x 2 Presses[OUTDATED] Super Paper Mario: Afoot in the Foothills (1-2) - 17x 2 PressesSMO A/BBC (Low-Cappy): Our First Power Moon - 3x A/B Presses [1x C Throw]Super Paper Mario: World of Nothing - 1x 2 PressSMG2: Fluffy Bluff Galaxy Green Star 2 - 1x A Press [OUTDATED]SM3DW any%: Super Bell Hill (1-1) ~ 0 Jumps[TAS/LOTAD] Super Paper Mario in 448 2 Presses
EverythingABC |

[OUTDATED] Super Paper Mario: Monster of the Ruins (1-4) - 16x "2" Presses

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