Uploaded July 2020 | Updated September 2026, 4 hours ago
After releasing the acid Inside the Dragon, we must swim through it to reach the Water Orb, so that we can use Waterspout on it to release it and start the Tube Foxes fight. Previously, we would swim to the little mound in the center of the Water Orb room. Reaching this mound at Solar Units without Waterlily requires healing during the swim to avoid dying to the poison damage. As a result, in the NG Any% WR route, we had to purchase a Holy Bone S, as this was the fastest form of healing available.
I discovered that it's possible to avoid needing to heal during this segment, by using Waterspout from the tunnel between the acid room and the orb room. Then, we can just barely reach a corner of the tunnel to do a Corner Jump (https://okami.speedruns.wiki/Corner_Jump), keeping Ammy out of the acid long enough for the cutscene to trigger and the Tube Fox fight to start. This saves somewhere between 2 and 10s, over the previous method, depending on execution.
This trick is fairly finicky, and there's more than one way to achieve this, but here's what's shown in the video:
1. Do a tackle jump, double jump, and air tackle for distance off of the starting platform. There is some margin for error here, so you don't need max distance, but you don't wanna air tackle the wrong way or something like that.
2. Mash jump as fast as you can while swimming through the tunnel.
3. As you round the corner and get to the straightaway, hold the camera button to switch to first person camera. If you continue holding forward during this, Ammy will continue moving as the camera shifts.
4. As soon as the camera zooms in, brush and do a precise waterspout onto the water orb. This is the most finicky part, as it's easy for the brush recognition to screw you over. Mainly, avoid a straight line which could be recognized as a Power Slash or Waterspout Pillar, and avoid a looping line which could be recognized as Fireburst.
5. Repeat steps 3 and 4 about halfway down the hallway. You don't wanna do this too soon, as the Water Orb has some invulnerability frames after being hit.
6. Swim into the corner, and stop mashing jump before you reach it. Ammy should Corner Jump, as which point you should brush and do the final Waterspout.
7. Hold towards the corner until you Corner Jump again.
8. Double Jump or Wall Jump, then air tackle to stall above the acid until the cutscene starts.
This is a dangerous trick in an already dangerous segment, so be sure to practice this lots before doing it in runs.
You might be worried about being left with such low health, but you can simply use Exorcism Slips on the Tube Foxes to make the fight risk free, and they should always drop enough Spirit Globes to heal you to full.
Okami Speedrunning Discord: discord.gg/AQNKmMu
Okami Speedrunning Wiki: https://okami.speedruns.wiki/Main_Page
Leaderboard: speedrun.com/Okami
My Twitter: twitter.com/LoveAuride
My Twitch: twitch.tv/loveauride
After releasing the acid Inside the Dragon, we must swim through it to reach the Water Orb, so that we can use Waterspout on it to release it and start the Tube Foxes fight. Previously, we would swim to the little mound in the center of the Water Orb room. Reaching this mound at Solar Units without Waterlily requires healing during the swim to avoid dying to the poison damage. As a result, in the NG Any% WR route, we had to purchase a Holy Bone S, as this was the fastest form of healing available.
I discovered that it's possible to avoid needing to heal during this segment, by using Waterspout from the tunnel between the acid room and the orb room. Then, we can just barely reach a corner of the tunnel to do a Corner Jump (https://okami.speedruns.wiki/Corner_Jump), keeping Ammy out of the acid long enough for the cutscene to trigger and the Tube Fox fight to start. This saves somewhere between 2 and 10s, over the previous method, depending on execution.
This trick is fairly finicky, and there's more than one way to achieve this, but here's what's shown in the video:
1. Do a tackle jump, double jump, and air tackle for distance off of the starting platform. There is some margin for error here, so you don't need max distance, but you don't wanna air tackle the wrong way or something like that.
2. Mash jump as fast as you can while swimming through the tunnel.
3. As you round the corner and get to the straightaway, hold the camera button to switch to first person camera. If you continue holding forward during this, Ammy will continue moving as the camera shifts.
4. As soon as the camera zooms in, brush and do a precise waterspout onto the water orb. This is the most finicky part, as it's easy for the brush recognition to screw you over. Mainly, avoid a straight line which could be recognized as a Power Slash or Waterspout Pillar, and avoid a looping line which could be recognized as Fireburst.
5. Repeat steps 3 and 4 about halfway down the hallway. You don't wanna do this too soon, as the Water Orb has some invulnerability frames after being hit.
6. Swim into the corner, and stop mashing jump before you reach it. Ammy should Corner Jump, as which point you should brush and do the final Waterspout.
7. Hold towards the corner until you Corner Jump again.
8. Double Jump or Wall Jump, then air tackle to stall above the acid until the cutscene starts.
This is a dangerous trick in an already dangerous segment, so be sure to practice this lots before doing it in runs.
You might be worried about being left with such low health, but you can simply use Exorcism Slips on the Tube Foxes to make the fight risk free, and they should always drop enough Spirit Globes to heal you to full.
Okami Speedrunning Discord: discord.gg/AQNKmMu
Okami Speedrunning Wiki: https://okami.speedruns.wiki/Main_Page
Leaderboard: speedrun.com/Okami
My Twitter: twitter.com/LoveAuride
My Twitch: twitch.tv/loveauride







![Okami in 2:04:54 - NG Any% Speedrun [Previous PB]
My first PB in over 2 years! Ive had very little time to run in all this time, but I was finally able to practice enough to not flub the huge advantage I had over my last PB from all the new tricks and optimizations discovered since then.
Theres a lot to improve from here. In terms of major time losses, those are:
-Ryo Stair Clip (30s)
-Blockhead Clip (2m)
-Fire Tablet Skip (3m)
-Shinshu Plateau Demon Boost (47s) (I actually got this really quickly... and then slipped off the plateau trying to jump up to the thunderdome )
-Oki Skip (I lost 70s on this split, though a big part of that was trying to figure out a way to lose negative godhood)
-Wawku Cannon Room (1m)
A lot of the rest of the time loss comes down to general sloppiness: suboptimal movement, early/late cutscene skips, bad fights, slow brushing, etc.. That level of confidence will come if and when I do more and more runs.
Turbo start was used to skip cutscenes. Turbo jump was used primarily to swim faster and occasionally to jump immediately after landing.
Join the Okami Speedrunning Discord: https://discord.gg/AQNKmMu
My Socials: https://linktr.ee/auride
Splits: https://splits.io/as3k
0:00 Prep
0:08 Tutorial
3:56 Boulder
5:00 Bloom Hana
9:38 Bloom Shinshu
10:48 Cherry Bomb
13:22 Bloom Agata
14:51 Taka Pass
17:57 Bloom Taka
20:17 Sasa Sanctuary
23:01 Start Digging
24:01 Waterspout
24:53 Defeat Take
26:53 Kusa Village
28:14 Defeat Tei
32:09 City Checkpoint
33:43 Ryoshima
34:50 Seian City
38:27 Fireburst
39:48 North Ryoshima Coast
41:20 Tsuta Ruins
46:55 Leave Tsuta
53:22 Defeat Hayabusa
56:38 Gale Shrine
1:00:07 Galestorm
1:04:10 Galaxy
1:09:02 Out of the Dragon
1:14:56 Evil Rao
1:22:27 Oni Island
1:26:05 Enter 2D
1:28:25 Ninetails
1:32:15 Kamui
1:34:58 Wepkeer
1:38:27 Wawku Shrine
1:41:03 Blizzard
1:44:28 Birds
1:48:15 Blight
1:50:28 Orochi
1:53:37 Spider Queen
1:55:02 Crimson Helm
1:56:22 Ninetails 2
1:58:22 Yami
2:05:07 PB Celebration Okami in 2:04:54 - NG Any% Speedrun [Previous PB]](https://i.ytimg.com/vi/p_Lb8MRFiE8/mqdefault.jpg)


