Uploaded November 2019 | Updated September 2026, 17 hours ago
Finally =p
This trick is pretty difficult. Start by performing an Origin Warp by warping to the Kamui Spring, then mashing jump as loading finishes. With luck, you'll jump on the first frame Ammy is loaded. Then, jump into the spring and drown. Jumping on the first frame prevents the game from properly setting Ammy's respawn coordinates, which default to (0, 0, 0) (the origin).
In Kamui, these coordinates are underneath the map, which causes Ammy to perform a Catapult Jump after respawning. This places her on a slippery slope out of bounds.
With careful jumps, we can go all the way around Kamui while remaining OoB, and jump behind the cliff that normally blocks us from reaching Yoshpet, then hit the loading zone from behind an invisible wall.
Overall, in a category that *wants* to go to Yoshpet, this might save 1-2 minutes if you do it first try, which is very difficult. It's very easy to fall off the collision and into the void, especially when jumping over the path that leads to Wep'keer, forcing you to restart the trick from the Catapult Jump.
I didn't show this in the video, but it is at least *possible* to clip back through the invisible wall, in case we can't find another way back to Kamui. It did take a lot of fiddling, though, so I'm not sure how much time you'd waste on that in practice.
Finally =p
This trick is pretty difficult. Start by performing an Origin Warp by warping to the Kamui Spring, then mashing jump as loading finishes. With luck, you'll jump on the first frame Ammy is loaded. Then, jump into the spring and drown. Jumping on the first frame prevents the game from properly setting Ammy's respawn coordinates, which default to (0, 0, 0) (the origin).
In Kamui, these coordinates are underneath the map, which causes Ammy to perform a Catapult Jump after respawning. This places her on a slippery slope out of bounds.
With careful jumps, we can go all the way around Kamui while remaining OoB, and jump behind the cliff that normally blocks us from reaching Yoshpet, then hit the loading zone from behind an invisible wall.
Overall, in a category that *wants* to go to Yoshpet, this might save 1-2 minutes if you do it first try, which is very difficult. It's very easy to fall off the collision and into the void, especially when jumping over the path that leads to Wep'keer, forcing you to restart the trick from the Catapult Jump.
I didn't show this in the video, but it is at least *possible* to clip back through the invisible wall, in case we can't find another way back to Kamui. It did take a lot of fiddling, though, so I'm not sure how much time you'd waste on that in practice.






![Okami in 2:04:54 - NG Any% Speedrun [Previous PB]
My first PB in over 2 years! Ive had very little time to run in all this time, but I was finally able to practice enough to not flub the huge advantage I had over my last PB from all the new tricks and optimizations discovered since then.
Theres a lot to improve from here. In terms of major time losses, those are:
-Ryo Stair Clip (30s)
-Blockhead Clip (2m)
-Fire Tablet Skip (3m)
-Shinshu Plateau Demon Boost (47s) (I actually got this really quickly... and then slipped off the plateau trying to jump up to the thunderdome )
-Oki Skip (I lost 70s on this split, though a big part of that was trying to figure out a way to lose negative godhood)
-Wawku Cannon Room (1m)
A lot of the rest of the time loss comes down to general sloppiness: suboptimal movement, early/late cutscene skips, bad fights, slow brushing, etc.. That level of confidence will come if and when I do more and more runs.
Turbo start was used to skip cutscenes. Turbo jump was used primarily to swim faster and occasionally to jump immediately after landing.
Join the Okami Speedrunning Discord: https://discord.gg/AQNKmMu
My Socials: https://linktr.ee/auride
Splits: https://splits.io/as3k
0:00 Prep
0:08 Tutorial
3:56 Boulder
5:00 Bloom Hana
9:38 Bloom Shinshu
10:48 Cherry Bomb
13:22 Bloom Agata
14:51 Taka Pass
17:57 Bloom Taka
20:17 Sasa Sanctuary
23:01 Start Digging
24:01 Waterspout
24:53 Defeat Take
26:53 Kusa Village
28:14 Defeat Tei
32:09 City Checkpoint
33:43 Ryoshima
34:50 Seian City
38:27 Fireburst
39:48 North Ryoshima Coast
41:20 Tsuta Ruins
46:55 Leave Tsuta
53:22 Defeat Hayabusa
56:38 Gale Shrine
1:00:07 Galestorm
1:04:10 Galaxy
1:09:02 Out of the Dragon
1:14:56 Evil Rao
1:22:27 Oni Island
1:26:05 Enter 2D
1:28:25 Ninetails
1:32:15 Kamui
1:34:58 Wepkeer
1:38:27 Wawku Shrine
1:41:03 Blizzard
1:44:28 Birds
1:48:15 Blight
1:50:28 Orochi
1:53:37 Spider Queen
1:55:02 Crimson Helm
1:56:22 Ninetails 2
1:58:22 Yami
2:05:07 PB Celebration Okami in 2:04:54 - NG Any% Speedrun [Previous PB]](https://i.ytimg.com/vi/p_Lb8MRFiE8/mqdefault.jpg)



