Uploaded March 2016 | Updated September 2026, 2 hours ago
inputs (left setup):
0) target the Western pillar on the Northern side (the pillar in the East also works for this setup)
1) jumpslash against the wall and let Link stand up, put away the sword, sidehop left
2) turn right, sidehop left - neutral roll, backflip - draw the sword
3) jumpslash and press C-up to talk to Navi, cancel the text and swim to the loading zone (hold roughly left)
inputs (right setup):
0) target the Eastern pillar on the Northern side, turn around
1) jumpslash and shield to stay in place or execute the second jumpslash quickly to avoid Link standing back up, let Link get up on the second jumpslash
2) sidehop left, backflip twice, turn left
3) jumpslash and press C-up to talk to Navi, cancel the text and swim to the loading zone (hold roughly left)
The left strat is roughly 0.5 seconds faster on average but may be a bit more difficult to execute or remember. Instead of the 'backflip - draw the sword' part in step 2), you can also perform a quickdraw jumpslash which saves roughly another 0.5 seconds.
I didn't come up with the strat on the right. The left strat doesn't work on PAL.
inputs (left setup):
0) target the Western pillar on the Northern side (the pillar in the East also works for this setup)
1) jumpslash against the wall and let Link stand up, put away the sword, sidehop left
2) turn right, sidehop left - neutral roll, backflip - draw the sword
3) jumpslash and press C-up to talk to Navi, cancel the text and swim to the loading zone (hold roughly left)
inputs (right setup):
0) target the Eastern pillar on the Northern side, turn around
1) jumpslash and shield to stay in place or execute the second jumpslash quickly to avoid Link standing back up, let Link get up on the second jumpslash
2) sidehop left, backflip twice, turn left
3) jumpslash and press C-up to talk to Navi, cancel the text and swim to the loading zone (hold roughly left)
The left strat is roughly 0.5 seconds faster on average but may be a bit more difficult to execute or remember. Instead of the 'backflip - draw the sword' part in step 2), you can also perform a quickdraw jumpslash which saves roughly another 0.5 seconds.
I didn't come up with the strat on the right. The left strat doesn't work on PAL.







![Defeat Dark Link/Longshot (ZL/chus) [OoT bingo]
This is an alternative strat for the second small key if people dont like chu weirdshots or do bufferless bingos.
The backflip position for the cutscene dive isnt important at all. I find it easier to adjust from a somewhat central spot, though.
Its not worth getting Hover Boots for this goal alone but it has synergy with it (roughly 30-60 seconds depending on whether you raise the water level or damage boost to the door).
Its also faster to slash a chu at the bombable wall after lowering the water level than dropping it at the 4th red flash in front of the door but I wanted to show the Iron Boots backup strat if you clip back in bounds on accident. Defeat Dark Link/Longshot (ZL/chus) [OoT bingo]](https://i.ytimg.com/vi/X1Aou84VmXc/mqdefault.jpg)


