Uploaded January 2016 | Updated September 2026, 4 days ago
0) destroy all bushes except the 4 closest to the wall between the corner and the rock
1) target the wooden fence in the corner, sidehop left twice
2) backflip - neutral roll - retarget
3) sidehop right, sidehop left - neutral roll - retarget
4) ESS turn left for 1 frame, sidehop left, sidehop right - neutral roll
5) backflip, shieldflick, roll twice (this step is optional since you can reach the same position by backwalking a bit)
6) shielddrop a bombchu, start holding ESS down and roll right before the chu is about to explode, mash A to get a superslide
7) let go of everything except R (retargeting will only change your facing direction)
8) when you reach the top of the grave, release R (I held up-right before targeting again, then sidehopped onto the seam; a backflip is easier, though)
It's necessary to have no strength upgrade in order to get placed over the grass again. In all other cases, Link will pick it up on top of the grave.
PAL really needed more chuslide setups because noone uses them in runs. This setup is as easy as counting 1,2,4.
0) destroy all bushes except the 4 closest to the wall between the corner and the rock
1) target the wooden fence in the corner, sidehop left twice
2) backflip - neutral roll - retarget
3) sidehop right, sidehop left - neutral roll - retarget
4) ESS turn left for 1 frame, sidehop left, sidehop right - neutral roll
5) backflip, shieldflick, roll twice (this step is optional since you can reach the same position by backwalking a bit)
6) shielddrop a bombchu, start holding ESS down and roll right before the chu is about to explode, mash A to get a superslide
7) let go of everything except R (retargeting will only change your facing direction)
8) when you reach the top of the grave, release R (I held up-right before targeting again, then sidehopped onto the seam; a backflip is easier, though)
It's necessary to have no strength upgrade in order to get placed over the grass again. In all other cases, Link will pick it up on top of the grave.
PAL really needed more chuslide setups because noone uses them in runs. This setup is as easy as counting 1,2,4.






![Defeat Dark Link/Longshot (ZL/chus) [OoT bingo]
This is an alternative strat for the second small key if people dont like chu weirdshots or do bufferless bingos.
The backflip position for the cutscene dive isnt important at all. I find it easier to adjust from a somewhat central spot, though.
Its not worth getting Hover Boots for this goal alone but it has synergy with it (roughly 30-60 seconds depending on whether you raise the water level or damage boost to the door).
Its also faster to slash a chu at the bombable wall after lowering the water level than dropping it at the 4th red flash in front of the door but I wanted to show the Iron Boots backup strat if you clip back in bounds on accident. Defeat Dark Link/Longshot (ZL/chus) [OoT bingo]](https://i.ytimg.com/vi/X1Aou84VmXc/mqdefault.jpg)



