Uploaded November 2025 | Updated September 2026, 1 week ago
Welcome! Here we do all things programming. Mostly in Golang, but sometimes in other languages. My main objective is to write games and game dev tools in golang, but feel free to ask any questions and we can learn golang together. Happy to answer any questions!
⁍ Play: mythfall.com
⁍ Twitch: twitch.tv/unitoftime
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Github: github.com/unitoftime
⁍ Past Streams: youtube.com/playlist?list=PL_r0j2F4Hkj8KZ6jNJPCW3aDH--aWrn-T
Music provided by Chillhop Music: chillhop.ffm.to/creatorcred
Welcome! Here we do all things programming. Mostly in Golang, but sometimes in other languages. My main objective is to write games and game dev tools in golang, but feel free to ask any questions and we can learn golang together. Happy to answer any questions!
⁍ Play: mythfall.com
⁍ Twitch: twitch.tv/unitoftime
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Github: github.com/unitoftime
⁍ Past Streams: youtube.com/playlist?list=PL_r0j2F4Hkj8KZ6jNJPCW3aDH--aWrn-T
Music provided by Chillhop Music: chillhop.ffm.to/creatorcred








![[Making an MMO] Episode 3 - Software Organization, Components, and Systems
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
The goal of todays topic is to introduce and motivate basic organizational patterns that we will undoubtedly use in the future. Specifically, we are going group different components to create a cohesive game object, and we are going to build systems around those components.
Credit to asciiquarium for the introduction ASCII aquarium.
// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com [Making an MMO] Episode 3 - Software Organization, Components, and Systems](https://i.ytimg.com/vi/TwA8wq_UHtE/mqdefault.jpg)

![Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
⁍ Discord: https://discord.gg/63YeahMKfJ
⁍ Twitter: https://bit.ly/UnitOfTimeOnTwitter
⁍ Play: https://mythfall.com
⁍ Github: https://github.com/unitoftime
// Articles
⁍ Left (Sander Mertens): https://ajmmertens.medium.com/doing-a-lot-with-a-little-ecs-identifiers-25a72bd2647
⁍ Right (Michele Caini): https://skypjack.github.io/2019-05-06-ecs-baf-part-3/
// Description
This week I worked on improving the rendering pipeline of our game, including doing better mesh caching and also adding a minimap. After that I wanted to make my deployments easier, so I ported my deployment system to Docker and Docker Compose. Lastly I added some service health monitoring and dashboarding with Prometheus and Grafana. Enjoy! Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]](https://i.ytimg.com/vi/UiuM8iHGyzA/mqdefault.jpg)