Uploaded January 2025 | Updated September 2026, 1 week ago
⁍ Play: mythfall.com
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Patreon: patreon.com/UnitOfTime
⁍ Github: github.com/sponsors/unitoftime
⁍ Twitter: twitter.com/UnitOfTime
Music by: open.spotify.com/artist/6GTRLqqiBPUqaOgyxOraHp
// Description
Mythfall is a fast-paced bullet hell MMO where skill and strategy determine survival. Battle relentless monsters, loot powerful gear, and grow stronger as you fight to defend your homeland from the mighty wizard Alivarg. Face deadly bosses, forge alliances, and carve your legacy in a world where every fight could be your last.
We currently have a pre-alpha demo on our website. You can play directly in your browser!
Face Relentless Bosses
Every boss fight is a high-stakes showdown where survival is never guaranteed. Dodge waves of relentless projectiles, exploit attack patterns, and unleash your best abilities in a test of pure skill. One mistake could end your journey for good. Will you rise above the chaos, or will you fall like so many before you?
Hunt, Gather, Craft, Conquer
Every battle earns you resources: Rare materials, essences, and legendary drops. Forge powerful gear, enhance your abilities, and shape your character to survive this unforgiving world. The stronger you become, the deadlier your enemies - but every victory brings you one step closer to mastery.
Rise Stronger with Every Fall
Death isn’t the end - it’s a step toward greatness. Every time you fall, you earn Honor Points, unlocking account-wide progression that makes your next journey even stronger. Level up your legacy, unlock powerful bonuses, and prove your resilience. True strength isn’t measured by how long you last, but by how much you grow with every rebirth.
Other Features
Cooperative Multiplayer: Team up with friends or meet fellow adventurers in a world where cooperation is key.
Diverse Skills: Complete quests to earn skill points and refine your build for ultimate power.
Character Customization: Personalize your character with a variety of haircuts, colors, and cosmetics to stand out in the world.
Complete Achievements: Earn achievements and unlock exclusive chat badges to showcase your victories.
Openly Developed: Mythfall is actively developed with frequent developer livestreams and regular devlog updates, giving you an inside look at the game’s progress. Join the community, share your feedback, and watch as we shape the world together!
⁍ Play: mythfall.com
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Patreon: patreon.com/UnitOfTime
⁍ Github: github.com/sponsors/unitoftime
⁍ Twitter: twitter.com/UnitOfTime
Music by: open.spotify.com/artist/6GTRLqqiBPUqaOgyxOraHp
// Description
Mythfall is a fast-paced bullet hell MMO where skill and strategy determine survival. Battle relentless monsters, loot powerful gear, and grow stronger as you fight to defend your homeland from the mighty wizard Alivarg. Face deadly bosses, forge alliances, and carve your legacy in a world where every fight could be your last.
We currently have a pre-alpha demo on our website. You can play directly in your browser!
Face Relentless Bosses
Every boss fight is a high-stakes showdown where survival is never guaranteed. Dodge waves of relentless projectiles, exploit attack patterns, and unleash your best abilities in a test of pure skill. One mistake could end your journey for good. Will you rise above the chaos, or will you fall like so many before you?
Hunt, Gather, Craft, Conquer
Every battle earns you resources: Rare materials, essences, and legendary drops. Forge powerful gear, enhance your abilities, and shape your character to survive this unforgiving world. The stronger you become, the deadlier your enemies - but every victory brings you one step closer to mastery.
Rise Stronger with Every Fall
Death isn’t the end - it’s a step toward greatness. Every time you fall, you earn Honor Points, unlocking account-wide progression that makes your next journey even stronger. Level up your legacy, unlock powerful bonuses, and prove your resilience. True strength isn’t measured by how long you last, but by how much you grow with every rebirth.
Other Features
Cooperative Multiplayer: Team up with friends or meet fellow adventurers in a world where cooperation is key.
Diverse Skills: Complete quests to earn skill points and refine your build for ultimate power.
Character Customization: Personalize your character with a variety of haircuts, colors, and cosmetics to stand out in the world.
Complete Achievements: Earn achievements and unlock exclusive chat badges to showcase your victories.
Openly Developed: Mythfall is actively developed with frequent developer livestreams and regular devlog updates, giving you an inside look at the game’s progress. Join the community, share your feedback, and watch as we shape the world together!





![[Making an MMO] Episode 3 - Software Organization, Components, and Systems
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
The goal of todays topic is to introduce and motivate basic organizational patterns that we will undoubtedly use in the future. Specifically, we are going group different components to create a cohesive game object, and we are going to build systems around those components.
Credit to asciiquarium for the introduction ASCII aquarium.
// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com [Making an MMO] Episode 3 - Software Organization, Components, and Systems](https://i.ytimg.com/vi/TwA8wq_UHtE/mqdefault.jpg)

![Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
⁍ Discord: https://discord.gg/63YeahMKfJ
⁍ Twitter: https://bit.ly/UnitOfTimeOnTwitter
⁍ Play: https://mythfall.com
⁍ Github: https://github.com/unitoftime
// Articles
⁍ Left (Sander Mertens): https://ajmmertens.medium.com/doing-a-lot-with-a-little-ecs-identifiers-25a72bd2647
⁍ Right (Michele Caini): https://skypjack.github.io/2019-05-06-ecs-baf-part-3/
// Description
This week I worked on improving the rendering pipeline of our game, including doing better mesh caching and also adding a minimap. After that I wanted to make my deployments easier, so I ported my deployment system to Docker and Docker Compose. Lastly I added some service health monitoring and dashboarding with Prometheus and Grafana. Enjoy! Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]](https://i.ytimg.com/vi/UiuM8iHGyzA/mqdefault.jpg)


