Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog] @UnitOfTimeYT
Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]  @UnitOfTimeYT
Uploaded January 2023 | Updated September 2026, 1 week ago
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Twitter: bit.ly/UnitOfTimeOnTwitter
⁍ Play: mythfall.com
⁍ Github: github.com/unitoftime

// Articles
⁍ Left (Sander Mertens): ajmmertens.medium.com/doing-a-lot-with-a-little-ecs-identifiers-25a72bd2647
⁍ Right (Michele Caini): skypjack.github.io/2019-05-06-ecs-baf-part-3

// Description
This week I worked on improving the rendering pipeline of our game, including doing better mesh caching and also adding a minimap. After that I wanted to make my deployments easier, so I ported my deployment system to Docker and Docker Compose. Lastly I added some service health monitoring and dashboarding with Prometheus and Grafana. Enjoy!
Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]Golang MMO dev: Improving Biome ContentMythfall: Golang GamedevMythfall - New Desert Biomes!Mythfall - Adding a rate limiterI added user accounts... Finally!I scaled my MMO to 100 concurrent connectionsMythfall Devlog: Banks, Boots, Hairstyles, and the Hanging TempleMythfall - MMO Dev - Balance ImprovementsMythfall Devlog: The Volcanic ForgeHow jumping and floating works in 2D games #gaming #games #pixelartGolang performance in OpenGL
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Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]

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