Uploaded January 2023 | Updated September 2026, 1 week ago
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Twitter: bit.ly/UnitOfTimeOnTwitter
⁍ Play: mythfall.com
⁍ Github: github.com/unitoftime
// Articles
⁍ Left (Sander Mertens): ajmmertens.medium.com/doing-a-lot-with-a-little-ecs-identifiers-25a72bd2647
⁍ Right (Michele Caini): skypjack.github.io/2019-05-06-ecs-baf-part-3
// Description
This week I worked on improving the rendering pipeline of our game, including doing better mesh caching and also adding a minimap. After that I wanted to make my deployments easier, so I ported my deployment system to Docker and Docker Compose. Lastly I added some service health monitoring and dashboarding with Prometheus and Grafana. Enjoy!
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Twitter: bit.ly/UnitOfTimeOnTwitter
⁍ Play: mythfall.com
⁍ Github: github.com/unitoftime
// Articles
⁍ Left (Sander Mertens): ajmmertens.medium.com/doing-a-lot-with-a-little-ecs-identifiers-25a72bd2647
⁍ Right (Michele Caini): skypjack.github.io/2019-05-06-ecs-baf-part-3
// Description
This week I worked on improving the rendering pipeline of our game, including doing better mesh caching and also adding a minimap. After that I wanted to make my deployments easier, so I ported my deployment system to Docker and Docker Compose. Lastly I added some service health monitoring and dashboarding with Prometheus and Grafana. Enjoy!










