Uploaded July 2023 | Updated September 2026, 1 week ago
⁍ Play: mythfall.com
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Patreon: patreon.com/UnitOfTime
⁍ Github: github.com/sponsors/unitoftime
⁍ Twitter: twitter.com/UnitOfTime
// References
⁍ Cod Package: github.com/unitoftime/cod
// Description
This week I worked on scaling my game to 100 players. I ended up writing my own code generation package to generate my serialization code. The game is handwritten in Go.
⁍ Play: mythfall.com
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Patreon: patreon.com/UnitOfTime
⁍ Github: github.com/sponsors/unitoftime
⁍ Twitter: twitter.com/UnitOfTime
// References
⁍ Cod Package: github.com/unitoftime/cod
// Description
This week I worked on scaling my game to 100 players. I ended up writing my own code generation package to generate my serialization code. The game is handwritten in Go.





![Coding the slowest ECS framework in Go [Making an MMO - E10]
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
Today we reorganize our GameObjects into an Entity-Component-System (ECS) framework. But first to do that, we will build our very own (and incredibly slow ECS framework).
⁍ Series: https://youtube.com/playlist?list=PL_r0j2F4Hkj-Grm05K5lCOd6yaeeSAaY2
This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and Ill try to make an episode where possible.
Thanks for watching! Happy to answer any questions!
// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com Coding the slowest ECS framework in Go [Making an MMO - E10]](https://i.ytimg.com/vi/ZyE77EbRs00/mqdefault.jpg)




