Uploaded August 2026 | Updated September 2026, 1 week ago
Welcome! Here we do all things programming. Mostly in Golang, but sometimes in other languages. My main objective is to write games and game dev tools in golang, but feel free to ask any questions and we can learn golang together. Happy to answer any questions!
⁍ Play: mythfall.com
⁍ Twitch: twitch.tv/unitoftime
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Github: github.com/unitoftime
⁍ Past Streams: youtube.com/playlist?list=PL_r0j2F4Hkj8KZ6jNJPCW3aDH--aWrn-T
Welcome! Here we do all things programming. Mostly in Golang, but sometimes in other languages. My main objective is to write games and game dev tools in golang, but feel free to ask any questions and we can learn golang together. Happy to answer any questions!
⁍ Play: mythfall.com
⁍ Twitch: twitch.tv/unitoftime
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Github: github.com/unitoftime
⁍ Past Streams: youtube.com/playlist?list=PL_r0j2F4Hkj8KZ6jNJPCW3aDH--aWrn-T



![Coding the slowest ECS framework in Go [Making an MMO - E10]
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
Today we reorganize our GameObjects into an Entity-Component-System (ECS) framework. But first to do that, we will build our very own (and incredibly slow ECS framework).
⁍ Series: https://youtube.com/playlist?list=PL_r0j2F4Hkj-Grm05K5lCOd6yaeeSAaY2
This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and Ill try to make an episode where possible.
Thanks for watching! Happy to answer any questions!
// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com Coding the slowest ECS framework in Go [Making an MMO - E10]](https://i.ytimg.com/vi/ZyE77EbRs00/mqdefault.jpg)






