Uploaded July 2021 | Updated September 2026, 1 week ago
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
The goal of today's topic is to introduce and motivate basic organizational patterns that we will undoubtedly use in the future. Specifically, we are going group different components to create a cohesive game object, and we are going to build systems around those components.
Credit to asciiquarium for the introduction ASCII aquarium.
// Repository: github.com/unitoftime/mmo
// Play: mythfall.com
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
The goal of today's topic is to introduce and motivate basic organizational patterns that we will undoubtedly use in the future. Specifically, we are going group different components to create a cohesive game object, and we are going to build systems around those components.
Credit to asciiquarium for the introduction ASCII aquarium.
// Repository: github.com/unitoftime/mmo
// Play: mythfall.com

![Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
⁍ Discord: https://discord.gg/63YeahMKfJ
⁍ Twitter: https://bit.ly/UnitOfTimeOnTwitter
⁍ Play: https://mythfall.com
⁍ Github: https://github.com/unitoftime
// Articles
⁍ Left (Sander Mertens): https://ajmmertens.medium.com/doing-a-lot-with-a-little-ecs-identifiers-25a72bd2647
⁍ Right (Michele Caini): https://skypjack.github.io/2019-05-06-ecs-baf-part-3/
// Description
This week I worked on improving the rendering pipeline of our game, including doing better mesh caching and also adding a minimap. After that I wanted to make my deployments easier, so I ported my deployment system to Docker and Docker Compose. Lastly I added some service health monitoring and dashboarding with Prometheus and Grafana. Enjoy! Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]](https://i.ytimg.com/vi/UiuM8iHGyzA/mqdefault.jpg)








