Uploaded January 2023 | Updated September 2026, 1 week ago
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Twitter: bit.ly/UnitOfTimeOnTwitter
⁍ Play: mythfall.com
Since I haven't been keeping up with a devlog on my MMO project, I figured I'd make a video covering approximately the last year of development building an MMO. I'm hoping to make devlog updates more frequently, so stay tuned for that. Also, I didn't really cover it in the video, but I decided to flesh out my OpenSource repo into a full game. So I'll be building the remaining portion of the MMO on a private repo. That said you can still find the point at which I forked here:
⁍ github.com/unitoftime/mmo
I'll also be maintaining some general open source libraries on GitHub. You're more than welcome to use them. But most are still a work in progress:
⁍ github.com/unitoftime
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Twitter: bit.ly/UnitOfTimeOnTwitter
⁍ Play: mythfall.com
Since I haven't been keeping up with a devlog on my MMO project, I figured I'd make a video covering approximately the last year of development building an MMO. I'm hoping to make devlog updates more frequently, so stay tuned for that. Also, I didn't really cover it in the video, but I decided to flesh out my OpenSource repo into a full game. So I'll be building the remaining portion of the MMO on a private repo. That said you can still find the point at which I forked here:
⁍ github.com/unitoftime/mmo
I'll also be maintaining some general open source libraries on GitHub. You're more than welcome to use them. But most are still a work in progress:
⁍ github.com/unitoftime



![[Making an MMO] Episode 3 - Software Organization, Components, and Systems
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
The goal of todays topic is to introduce and motivate basic organizational patterns that we will undoubtedly use in the future. Specifically, we are going group different components to create a cohesive game object, and we are going to build systems around those components.
Credit to asciiquarium for the introduction ASCII aquarium.
// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com [Making an MMO] Episode 3 - Software Organization, Components, and Systems](https://i.ytimg.com/vi/TwA8wq_UHtE/mqdefault.jpg)

![Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
⁍ Discord: https://discord.gg/63YeahMKfJ
⁍ Twitter: https://bit.ly/UnitOfTimeOnTwitter
⁍ Play: https://mythfall.com
⁍ Github: https://github.com/unitoftime
// Articles
⁍ Left (Sander Mertens): https://ajmmertens.medium.com/doing-a-lot-with-a-little-ecs-identifiers-25a72bd2647
⁍ Right (Michele Caini): https://skypjack.github.io/2019-05-06-ecs-baf-part-3/
// Description
This week I worked on improving the rendering pipeline of our game, including doing better mesh caching and also adding a minimap. After that I wanted to make my deployments easier, so I ported my deployment system to Docker and Docker Compose. Lastly I added some service health monitoring and dashboarding with Prometheus and Grafana. Enjoy! Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]](https://i.ytimg.com/vi/UiuM8iHGyzA/mqdefault.jpg)




