Uploaded August 2025 | Updated September 2026, 1 week ago
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Play: mythfall.com
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Github: github.com/unitoftime
// Description
In this video, I show how I used Poisson disk sampling and clustering to automatically decorate my game world. No hand-placed props, no level designer just code. From evenly spaced sample points to randomized clusters of objects, this system brings life to the environment with minimal effort. Perfect for large, open-world games or anyone building procedural tools!
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Play: mythfall.com
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Github: github.com/unitoftime
// Description
In this video, I show how I used Poisson disk sampling and clustering to automatically decorate my game world. No hand-placed props, no level designer just code. From evenly spaced sample points to randomized clusters of objects, this system brings life to the environment with minimal effort. Perfect for large, open-world games or anyone building procedural tools!







![[Making an MMO] Episode 3 - Software Organization, Components, and Systems
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
The goal of todays topic is to introduce and motivate basic organizational patterns that we will undoubtedly use in the future. Specifically, we are going group different components to create a cohesive game object, and we are going to build systems around those components.
Credit to asciiquarium for the introduction ASCII aquarium.
// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com [Making an MMO] Episode 3 - Software Organization, Components, and Systems](https://i.ytimg.com/vi/TwA8wq_UHtE/mqdefault.jpg)

![Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
⁍ Discord: https://discord.gg/63YeahMKfJ
⁍ Twitter: https://bit.ly/UnitOfTimeOnTwitter
⁍ Play: https://mythfall.com
⁍ Github: https://github.com/unitoftime
// Articles
⁍ Left (Sander Mertens): https://ajmmertens.medium.com/doing-a-lot-with-a-little-ecs-identifiers-25a72bd2647
⁍ Right (Michele Caini): https://skypjack.github.io/2019-05-06-ecs-baf-part-3/
// Description
This week I worked on improving the rendering pipeline of our game, including doing better mesh caching and also adding a minimap. After that I wanted to make my deployments easier, so I ported my deployment system to Docker and Docker Compose. Lastly I added some service health monitoring and dashboarding with Prometheus and Grafana. Enjoy! Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]](https://i.ytimg.com/vi/UiuM8iHGyzA/mqdefault.jpg)
